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Oceania 2084 vs Thirsty Sword Lesbians

Compare Oceania 2084 and Thirsty Sword Lesbians side by side. See differences in complexity, dice, genre, and more.

Oceania 2084Thirsty Sword Lesbians
GenreScifi, CyberpunkFantasy, Scifi, Cyberpunk, Modern
TagsGM-Less, Narrative, Collaborative, Drama, Roleplay-Heavy, Solo-Friendly, Crunchy, CC-Licensed RulesNarrative, Fiction-First, Character-Driven, Drama, Roleplay-Heavy, Collaborative, Playbook-Driven, CC-Licensed Rules, Beginner-Friendly, One-Shot Friendly
Core MechanicResistance characters' Acts normally succeed as narrated within a six-phase Day in Dystopia. When a Value is challenged, roll d6 against the linked Emotion: Good Values succeed on a roll above it and Bad Values on a roll below it.When a move's fictional trigger occurs, roll 2d6 plus Daring, Grace, Heart, Wit, or Spirit. Each move defines the consequences for an up beat on 10+, a mixed beat on 7–9, or a down beat on 6-; down beats mark XP and let the GM introduce a complication.
Diced62d6
ComplexityHighLow
AvailabilityFree core rulesFree core rules
Runnability4 of 5 book tools5 of 5 book tools
LicenseCC BY-SA 4.0CC BY-SA 4.0 (text)
Third-Party PublishingNot yet researchedCommercial publishing allowed — Powered by Lesbians open license
Summary only, not legal advice. Check current terms before publishing.
PublisherJocher Symbolic SystemsEvil Hat Productions
Year20242021
LanguagesEnglishEnglish, French
Best ForGroups who want a politically explicit dystopian campaign about preserving private bonds under state surveillance. It suits tables comfortable sharing narrative authority with an adversarial Big Brother player, character turnover, and post-session debriefs.Groups seeking queer action romance centered on personal relationships. It supports one-shots and campaigns built through collaborative setting creation.
HighlightsActs normally resolve through narration rather than task rolls, keeping attention on what resistance costs instead of whether a character can perform it. Value Tests turn public loyalty and private belief into emotional pressure: success shifts a shadow emotion, and failure causes an outburst or Stress. Physical Notes written by dead characters grant 2 Hope when another dissident finds them; a Note carried into interrogation can be confiscated as evidence.Conditions impose concrete penalties until recovery scenes or destructive actions clear them. Strings let characters influence rolls or tempt choices, making relationships mechanically consequential. Playbook conflicts and Smitten prompts give each romance a source of dramatic tension.
ConsiderationsThe campaign assumes the regime eventually breaks or vaporizes its dissidents, so it does not support a conventional revolution or heroic victory arc. The Big Brother player tracks a concealed surveillance economy and interprets its Reaction tables, making that role more demanding than a neutral facilitator. The game requires a shared willingness to portray propaganda, betrayal, and emotional distress, even though it includes safety and debrief procedures.There is no general move for persuading an NPC directly, so mechanical leverage comes from gaining and spending Strings. The default Fight move resolves one exchange rather than a turn-based combat round, but optional Expanded Fight Moves support longer duels. Exploration and investigation rely on fictional positioning or Defy Disaster instead of dedicated procedures.