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Basic Roleplaying vs Savage Worlds

Compare Basic Roleplaying and Savage Worlds side by side. See differences in complexity, dice, genre, cost, and more.

Basic RoleplayingSavage Worlds
GenreUniversalUniversal
Play StyleSkill-Based, Modular, Simulation, Gritty, Roleplay-Heavy, Investigation, Low-Fantasy, ClasslessCinematic, Fast-Paced, Tactical, Pulp Action, Combat-Heavy, Heroic, Miniatures
Core MechanicRoll d100 under your skill percentage to succeed. Critical success on 1/20th of skill value, fumble on 99–100. Opposed rolls compare results. Optional rules layer on complexity as desired.Roll trait die + wild die (d6), keep the highest. Target number 4. Raises every +4.
Diced100d4–d12
ComplexityMediumMedium
AccessibilityMediumMedium
CommunityMediumMedium
LicenseORCSavage Worlds Adventurer's Guild
Cost$$$$
PublisherChaosium Inc.Pinnacle Entertainment
Year20232018
Best ForGMs who want a modular, genre-agnostic percentile system they can tailor to any setting with optional rules for powers, combat, and more.Fast-paced pulp action across any genre. Great for large groups and mass combat.
HighlightsHighly modular — add or remove subsystems at will, intuitive percentile mechanic, unified system across any genre, skill-based progression through use, long design heritageFast resolution, genre-flexible, handles large groups well
ConsiderationsCan feel generic without a specific setting, requires GM effort to select which optional rules to use, combat can be deadly and swingyExploding dice can produce extreme variance in outcomes, setting books vary in depth — some provide minimal mechanical content beyond a genre frame