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Basic Roleplaying vs Fate Core

Compare Basic Roleplaying and Fate Core side by side. See differences in complexity, dice, genre, cost, and more.

Basic RoleplayingFate Core
GenreUniversalUniversal
Play StyleSkill-Based, Modular, Simulation, Gritty, Roleplay-Heavy, Investigation, Low-Fantasy, ClasslessNarrative, Rules-Light, Collaborative, Cinematic, Improvisation, Theater of the Mind, Low-Prep, Roleplay-Heavy, Drama, Freeform Magic, Open Source, Tag-Based
Core MechanicRoll d100 under your skill percentage to succeed. Critical success on 1/20th of skill value, fumble on 99–100. Opposed rolls compare results. Optional rules layer on complexity as desired.Roll 4 Fudge dice + skill vs. difficulty. Spend/earn Fate points to invoke aspects.
Diced1004dF (Fudge dice)
ComplexityMediumLow
AccessibilityMediumVery High
CommunityMediumHigh
LicenseORCCC BY 3.0
Cost$$Free (SRD)
PublisherChaosium Inc.Evil Hat Productions
Year20232013
Best ForGMs who want a modular, genre-agnostic percentile system they can tailor to any setting with optional rules for powers, combat, and more.Narrative-focused groups who want to tell collaborative stories in any genre with minimal rules.
HighlightsHighly modular — add or remove subsystems at will, intuitive percentile mechanic, unified system across any genre, skill-based progression through use, long design heritageGenre-agnostic, encourages narrative play, free rules
ConsiderationsCan feel generic without a specific setting, requires GM effort to select which optional rules to use, combat can be deadly and swingyAspect economy demands constant creative input which can exhaust players, character differentiation can blur with freeform aspects, requires system mastery from the GM to run smoothly