Salvage Union
Core RulebookCore Mechanic
For a pilot's risky action, roll an unmodified d20: 20 succeeds with a bonus, 11–19 succeeds, 6–10 presents a Tough Choice, 2–5 fails with a setback, and 1 brings a severe consequence. The Mediator frames costs and consequences from the situation.
Best For
Groups who enjoy building custom mechs, scavenging parts, and managing a shared stockpile of scrap to maintain and improve their equipment and mobile settlement.
Highlights
Recovered scrap funds mech construction and crawler upkeep, linking equipment choices to the community's survival. Swappable mech components let players build for jobs such as hauling or hacking. Players choose setbacks when NPC actions fail, giving the table authority over consequences beyond its own characters.
Considerations
Players track separate pilot and mech resources, including Ability Points and Heat. Unpaid crawler upkeep normally prompts a deterioration roll, making regular salvage income an ongoing pressure. Encounters follow the world's circumstances rather than guaranteed balance, making reconnaissance and retreat consequential choices.
Third-Party Publishing
Tabletop RPG materials and VTT content using adapted rules, mechanics, lore, and game content from the core book, quickstart, and adventures; excludes artwork, translations, other media, and Leyline Press or Salvage Union branding.
Required legal text and attribution apply; direct text copying is limited to reference or VTT use. The Powered by Salvage logo is permitted, and Leyline Press retains a right of denial.