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Fallout: The Roleplaying Game vs Salvage Union

Compare Fallout: The Roleplaying Game and Salvage Union side by side. See differences in complexity, dice, genre, and more.

Fallout: The Roleplaying GameSalvage Union
GenrePost-ApocalypticSci-Fi, Post-Apocalyptic
TagsTactical, Exploration, Survival, Character Building, Cinematic, Crunchy, Resource Management, Mission-Based, Lore-Heavy, Licensed IPMecha, Resource Management, Base-Building, Character Building, Exploration, Sandbox, Tactical, Survival, Narrative, Strong GM Support
Core MechanicRoll 2d20 against the sum of an attribute and a skill. Each die at or below that total scores a success. A roll of 1 scores two successes, and tagged skills extend this critical range to the skill rank. Meet the difficulty with your total successes. Extra successes become shared Action Points that can buy more dice or information. A roll of 20 creates a complication even when the test succeeds.For a pilot's risky action, roll an unmodified d20: 20 succeeds with a bonus, 11–19 succeeds, 6–10 presents a Tough Choice, 2–5 fails with a setback, and 1 brings a severe consequence. The Mediator frames costs and consequences from the situation.
Diced20 dice poold20
ComplexityHighHigh
AvailabilityFree quickstartFree quickstart
Runnability5 of 5 book tools5 of 5 book tools
LicenseAll Rights ReservedSalvage Union Open Game Licence 1.0b
Third-Party PublishingNo verified route foundCommercial publishing allowed — Open license
Summary only, not legal advice. Check current terms before publishing.
PublisherModiphius EntertainmentLeyline Press
Year20212023
LanguagesEnglish, French, German, Italian, Polish, SpanishEnglish, Italian
Best ForGroups who want Fallout campaigns built around wasteland quests, scavenging, and customizable survivors. Groups who enjoy tactical firefights and turning recovered junk into equipment upgrades.Groups who enjoy building custom mechs, scavenging parts, and managing a shared stockpile of scrap to maintain and improve their equipment and mobile settlement.
HighlightsShared Action Points let the group turn strong rolls into support for later tests. Perks and equipment modifications let survivors develop distinct specialties without classes. Scavenging tables connect dangerous locations to supplies and crafting materials.Recovered scrap funds mech construction and crawler upkeep, linking equipment choices to the community's survival. Swappable mech components let players build for jobs such as hauling or hacking. Players choose setbacks when NPC actions fail, giving the table authority over consequences beyond its own characters.
ConsiderationsAttacks can trigger several damage effects alongside armor checks for the struck body part. Ammunition and carried weight require ongoing bookkeeping. The core setting concentrates on the Commonwealth from Fallout 4.Players track separate pilot and mech resources, including Ability Points and Heat. Unpaid crawler upkeep normally prompts a deterioration roll, making regular salvage income an ongoing pressure. Encounters follow the world's circumstances rather than guaranteed balance, making reconnaissance and retreat consequential choices.