Forbidden Lands vs Salvage Union
Compare Forbidden Lands and Salvage Union side by side. See differences in complexity, dice, genre, and more.
| Forbidden Lands | Salvage Union | |
|---|---|---|
| Genre | Fantasy | Sci-Fi, Post-Apocalyptic |
| Tags | Sandbox, Hexcrawl, Gritty, Survival, Deadly, Exploration, Base-Building, Random Tables | Mecha, Resource Management, Base-Building, Character Building, Exploration, Sandbox, Tactical, Survival, Narrative, Strong GM Support |
| Core Mechanic | Roll a pool of d6s (attribute + skill + gear dice). Each 6 is a success. You can push your roll for extra dice, but risk damaging gear and taking conditions. Gear dice degrade on 1s. Year Zero Engine. | For a pilot's risky action, roll an unmodified d20: 20 succeeds with a bonus, 11–19 succeeds, 6–10 presents a Tough Choice, 2–5 fails with a setback, and 1 brings a severe consequence. The Mediator frames costs and consequences from the situation. |
| Dice | d6 dice pool | d20 |
| Complexity | Medium | High |
| Availability | Free quickstart | Free quickstart |
| Runnability | 4 of 5 book tools | 5 of 5 book tools |
| License | Year Zero Engine OGL | Salvage Union Open Game Licence 1.0b |
| Third-Party Publishing | Not yet researched | Commercial publishing allowed — Open license |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | Free League Publishing | Leyline Press |
| Year | 2018 | 2023 |
| Languages | English, Swedish, German, French, Spanish, Italian | English, Italian |
| Best For | Sandbox hexcrawl campaigns with stronghold building, resource management, and a dark fantasy tone. Great for groups who want to explore and carve out their own corner of the world. | Groups who enjoy building custom mechs, scavenging parts, and managing a shared stockpile of scrap to maintain and improve their equipment and mobile settlement. |
| Highlights | Detailed sandbox tools and hexcrawl structure, stronghold building adds long-term goals, push mechanic creates meaningful risk, low-prep with random encounter tables and legend handouts |
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| Considerations | Tightly tied to its Ravenland setting, push mechanic can frustrate cautious players, stronghold rules require the full boxed set, hex encounters can feel repetitive without GM preparation |
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