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Forbidden Lands vs Salvage Union

Compare Forbidden Lands and Salvage Union side by side. See differences in complexity, dice, genre, and more.

Forbidden LandsSalvage Union
GenreFantasySci-Fi, Post-Apocalyptic
TagsSandbox, Hexcrawl, Gritty, Survival, Deadly, Exploration, Base-Building, Random TablesMecha, Resource Management, Base-Building, Character Building, Exploration, Sandbox, Tactical, Survival, Narrative, Strong GM Support
Core MechanicRoll a pool of d6s (attribute + skill + gear dice). Each 6 is a success. You can push your roll for extra dice, but risk damaging gear and taking conditions. Gear dice degrade on 1s. Year Zero Engine.For a pilot's risky action, roll an unmodified d20: 20 succeeds with a bonus, 11–19 succeeds, 6–10 presents a Tough Choice, 2–5 fails with a setback, and 1 brings a severe consequence. The Mediator frames costs and consequences from the situation.
Diced6 dice poold20
ComplexityMediumHigh
AvailabilityFree quickstartFree quickstart
Runnability4 of 5 book tools5 of 5 book tools
LicenseYear Zero Engine OGLSalvage Union Open Game Licence 1.0b
Third-Party PublishingNot yet researchedCommercial publishing allowed — Open license
Summary only, not legal advice. Check current terms before publishing.
PublisherFree League PublishingLeyline Press
Year20182023
LanguagesEnglish, Swedish, German, French, Spanish, ItalianEnglish, Italian
Best ForSandbox hexcrawl campaigns with stronghold building, resource management, and a dark fantasy tone. Great for groups who want to explore and carve out their own corner of the world.Groups who enjoy building custom mechs, scavenging parts, and managing a shared stockpile of scrap to maintain and improve their equipment and mobile settlement.
HighlightsDetailed sandbox tools and hexcrawl structure, stronghold building adds long-term goals, push mechanic creates meaningful risk, low-prep with random encounter tables and legend handouts
  • Recovered scrap funds mech construction and crawler upkeep, linking equipment choices to the community's survival.
  • Swappable mech components let players build for jobs such as hauling or hacking.
  • Players choose setbacks when NPC actions fail, giving the table authority over consequences beyond its own characters.
ConsiderationsTightly tied to its Ravenland setting, push mechanic can frustrate cautious players, stronghold rules require the full boxed set, hex encounters can feel repetitive without GM preparation
  • Players track separate pilot and mech resources, including Ability Points and Heat.
  • Unpaid crawler upkeep normally prompts a deterioration roll, making regular salvage income an ongoing pressure.
  • Encounters follow the world's circumstances rather than guaranteed balance, making reconnaissance and retreat consequential choices.