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Masks: A New Generation

Core Rulebook
Young superheroes finding out who they are, and who they want to become
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Languages: English, French, German

Best For

Teen superhero drama where identity, relationships, and emotional stakes matter more than punching villains.

Core Mechanic

PbtA moves: roll 2d6 + Label. 10+ = strong hit, 7–9 = hit with complications, 6− = miss (GM makes a move). Five shifting Labels (Danger, Freak, Savior, Superior, Mundane) represent how the hero sees themselves, and others can shift them. Influence and team mechanics drive interpersonal drama.

Dice2d6
System FamilyPbtA
PublisherMagpie Games
Year2016
ComplexityHow much there is to learn
Low

The PbtA core rolls 2d6 plus a Label for strong, mixed, or missed results. The signature is the shifting Labels, where others' opinions reshape your numbers. That identity push is the real engine.

AvailabilityHow you get the rules
  • Free to tryNothing freeNo free rules or starter
  • Get it nowSold newIn print or as a legal PDF
RunnabilityWhat the book gives you to run it
  • ✓IndexFind any rule by page number
  • ✓GM guidanceA chapter on how to run the game
  • ✓Examples of playRules shown in action at the table
  • –Quick referenceNo cheat sheet or summary tables
  • ✓Cross-referencesRules point to each other by page

4 of 5 book tools found in the core book

Highlights

Labels system makes identity the core conflict, 10 distinct playbooks, low prep for GM, encourages drama and character growth

Considerations

Labels shifting can frustrate players who want a stable character identity, Influence mechanic requires careful tracking, adult moves can overshadow teen PCs, limited mechanical growth beyond Label shifts

Rules license CC BY 4.0

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