PbtA moves: roll 2d6 + Label. 10+ = strong hit, 7–9 = hit with complications, 6− = miss (GM makes a move). Five shifting Labels (Danger, Freak, Savior, Superior, Mundane) represent how the hero sees themselves — and others can shift them. Influence and team mechanics drive interpersonal drama.
Best For
Teen superhero drama where identity, relationships, and emotional stakes matter more than punching villains.
Highlights
Labels system makes identity the core conflict, 10 distinct playbooks, low prep for GM, encourages drama and character growth
Considerations
Labels shifting can frustrate players who want a stable character identity, Influence mechanic requires careful tracking, adult moves can overshadow teen PCs, limited mechanical growth beyond Label shifts