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Call of Cthulhu vs Masks: A New Generation

Compare Call of Cthulhu and Masks: A New Generation side by side. See differences in complexity, dice, genre, cost, and more.

Call of CthulhuMasks: A New Generation
GenreHorror, ModernModern, Superhero
Play StyleInvestigation, Deadly, One-Shot Friendly, Atmospheric, Roleplay-Heavy, Mystery, Horror, Corruption, Skill-BasedNarrative, Rules-Light, Character-Driven, Drama, Beginner-Friendly, Open Source, Superhero
Core MechanicRoll d100 equal to or under your skill percentage. Success tiers at half (Hard) and one-fifth (Extreme) of the skill value. Bonus and penalty dice adjust the tens digit. Failed rolls can be pushed for a second attempt at greater risk.PbtA moves: roll 2d6 + Label. 10+ = strong hit, 7–9 = hit with complications, 6− = miss (GM makes a move). Five shifting Labels (Danger, Freak, Savior, Superior, Mundane) represent how the hero sees themselves, and others can shift them. Influence and team mechanics drive interpersonal drama.
Diced1002d6
ComplexityMediumLow
AccessibilityHighMedium
RunnabilityVery HighHigh
LicenseChaosium Fan Material PolicyCC BY 4.0
Cost$$$$
PublisherChaosiumMagpie Games
Year20142016
Best ForInvestigation-driven horror where combat is deadly and sanity is fragile. Great for one-shots.Teen superhero drama where identity, relationships, and emotional stakes matter more than punching villains.
HighlightsTracking Sanity as a depletable score ties mental erosion to the fiction, so confronting cosmic horror mechanically wears characters down. The percentile skills resolve on a d100 roll-under, with Hard and Extreme bands at half and one-fifth of the rating. Bouts of Madness convert failed Sanity checks into temporary phobias, manias, or loss of character control.Labels system makes identity the core conflict, 10 distinct playbooks, low prep for GM, encourages drama and character growth
ConsiderationsThe chase rules add a detailed positioning subsystem whose complexity outweighs how often it sees use. Character creation allocates points across a long list of skills, a slow first step for new players. In long campaigns the sanity spiral can strip a character of player control as madness accumulates.Labels shifting can frustrate players who want a stable character identity, Influence mechanic requires careful tracking, adult moves can overshadow teen PCs, limited mechanical growth beyond Label shifts