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Masks: A New Generation vs Vampire: The Masquerade

Compare Masks: A New Generation and Vampire: The Masquerade side by side. See differences in complexity, dice, genre, cost, and more.

Masks: A New GenerationVampire: The Masquerade
GenreModern, SuperheroHorror, Modern
Play StyleNarrative, Rules-Light, Character-Driven, Drama, Beginner-Friendly, Open SourceSocial Intrigue, Drama, Roleplay-Heavy, Atmospheric, Faction Play, Investigation, Collaborative, Character-Driven, Urban Fantasy, Corruption, Lore-Heavy, Noir
Core MechanicPbtA moves: roll 2d6 + Label. 10+ = strong hit, 7–9 = hit with complications, 6− = miss (GM makes a move). Five shifting Labels (Danger, Freak, Savior, Superior, Mundane) represent how the hero sees themselves — and others can shift them. Influence and team mechanics drive interpersonal drama.Roll a pool of d10s (attribute + skill), count successes (6+). Hunger dice replace regular dice in the pool — their 10s trigger Messy Criticals and their 1s trigger Bestial Failures, making the Beast an ever-present threat.
Dice2d6d10 dice pool
ComplexityLowMedium
AccessibilityHighMedium
CommunityMediumHigh
LicenseCC BY 4.0Proprietary
Cost$$$$
PublisherMagpie GamesRenegade Game Studios
Year20162018
Best ForTeen superhero drama where identity, relationships, and emotional stakes matter more than punching villains.Drama-heavy campaigns exploring themes of addiction, power, and losing your humanity.
HighlightsLabels system makes identity the core conflict, 10 distinct playbooks, low prep for GM, encourages drama and character growthHunger system mechanically integrates the vampire's predatory nature into every dice roll. Detailed social and political frameworks with clan-based faction play. Humanity and Stains system tracks moral erosion with narrative consequences.
ConsiderationsLabels shifting can frustrate players who want a stable character identity, Influence mechanic requires careful tracking, adult moves can overshadow teen PCs, limited mechanical growth beyond Label shiftsHunger dice introduce high randomness at critical moments, dense lore spanning 30+ years can overwhelm new players, predator type and clan choice during character creation require setting knowledge to make informed decisions