TTRPG Wiki

Compare tabletop RPG systems to find your next game

Masks: A New Generation vs Vampire: The Masquerade

Compare Masks: A New Generation and Vampire: The Masquerade side by side. See differences in complexity, dice, genre, cost, and more.

Masks: A New GenerationVampire: The Masquerade
GenreModern, SuperheroHorror, Modern
Play StyleNarrative, Rules-Light, Character-Driven, Drama, Beginner-Friendly, Open Source, SuperheroSocial Intrigue, Faction Play, Urban Fantasy, Corruption, Drama, Investigation, Lore-Heavy
Core MechanicPbtA moves: roll 2d6 + Label. 10+ = strong hit, 7–9 = hit with complications, 6− = miss (GM makes a move). Five shifting Labels (Danger, Freak, Savior, Superior, Mundane) represent how the hero sees themselves, and others can shift them. Influence and team mechanics drive interpersonal drama.Roll a pool of d10s (attribute + skill), count successes (6+). Hunger dice replace regular dice in the pool: their 10s trigger Messy Criticals and their 1s trigger Bestial Failures, making the Beast an ever-present threat.
Dice2d6d10 dice pool
ComplexityLowMedium
AccessibilityMediumHigh
RunnabilityHighVery High
LicenseCC BY 4.0Proprietary
Cost$$$$
PublisherMagpie GamesRenegade Game Studios
Year20162018
Best ForTeen superhero drama where identity, relationships, and emotional stakes matter more than punching villains.Drama-heavy campaigns exploring themes of addiction, power, and losing your humanity.
HighlightsLabels system makes identity the core conflict, 10 distinct playbooks, low prep for GM, encourages drama and character growthHunger system mechanically integrates the vampire's predatory nature into every dice roll. Clan membership and sect politics structure who a character allies with and opposes, giving the social game mechanical weight. Humanity and Stains system tracks moral erosion with narrative consequences.
ConsiderationsLabels shifting can frustrate players who want a stable character identity, Influence mechanic requires careful tracking, adult moves can overshadow teen PCs, limited mechanical growth beyond Label shiftsHunger dice inject swingy results at the worst moments, since a Bestial Failure can surface on a critical roll. Play leans heavily on social and political maneuvering, so groups expecting frequent combat will find that side of the system thin. Choosing a clan and predator type at creation assumes setting knowledge the player may not have yet.