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Delta Green vs Masks: A New Generation

Compare Delta Green and Masks: A New Generation side by side. See differences in complexity, dice, genre, cost, and more.

Delta GreenMasks: A New Generation
GenreHorror, ModernModern, Superhero
Play StyleInvestigation, Deadly, Roleplay-Heavy, Character-Driven, GrittyNarrative, Rules-Light, Character-Driven, Drama, Beginner-Friendly, Open Source, Superhero
Core MechanicRoll d100 under your skill percentage to succeed. Matched doubles (11, 22, etc.) are critical successes or failures. Six stats (STR, CON, DEX, INT, POW, CHA) derived from percentile rolls. Bonds represent personal relationships and can be damaged as agents lose SAN. Sanity tracks Breaking Points: cross enough and you develop disorders.PbtA moves: roll 2d6 + Label. 10+ = strong hit, 7–9 = hit with complications, 6− = miss (GM makes a move). Five shifting Labels (Danger, Freak, Savior, Superior, Mundane) represent how the hero sees themselves, and others can shift them. Influence and team mechanics drive interpersonal drama.
Diced1002d6
ComplexityMediumLow
AccessibilityHighMedium
RunnabilityVery HighHigh
LicenseAll Rights ReservedCC BY 4.0
CostFree (Need to Know) / $$$$
PublisherArc Dream PublishingMagpie Games
Year20162016
Best ForGroups who want modern-day investigative horror where federal agents sacrifice everything (careers, relationships, sanity) to protect humanity from threats that should not exist.Teen superhero drama where identity, relationships, and emotional stakes matter more than punching villains.
HighlightsBonds and sanity mechanics create personal drama, Need to Know quickstart is free and complete, strong atmospheric design, profession-based characters feel grounded, well-regarded published scenariosLabels system makes identity the core conflict, 10 distinct playbooks, low prep for GM, encourages drama and character growth
ConsiderationsDense investigative scenarios require significant GM prep, limited character advancement between operations, bond deterioration can feel mechanically punishing, SAN loss mechanics can remove player agencyLabels shifting can frustrate players who want a stable character identity, Influence mechanic requires careful tracking, adult moves can overshadow teen PCs, limited mechanical growth beyond Label shifts