Delta Green vs Masks: A New Generation
Compare Delta Green and Masks: A New Generation side by side. See differences in complexity, dice, genre, cost, and more.
| Delta Green | Masks: A New Generation | |
|---|---|---|
| Genre | Horror, Modern | Modern, Superhero |
| Play Style | Investigation, Deadly, Roleplay-Heavy, Character-Driven, Gritty | Narrative, Rules-Light, Character-Driven, Drama, Beginner-Friendly, Open Source, Superhero |
| Core Mechanic | Roll d100 under your skill percentage to succeed. Matched doubles (11, 22, etc.) are critical successes or failures. Six stats (STR, CON, DEX, INT, POW, CHA) derived from percentile rolls. Bonds represent personal relationships and can be damaged as agents lose SAN. Sanity tracks Breaking Points: cross enough and you develop disorders. | PbtA moves: roll 2d6 + Label. 10+ = strong hit, 7–9 = hit with complications, 6− = miss (GM makes a move). Five shifting Labels (Danger, Freak, Savior, Superior, Mundane) represent how the hero sees themselves, and others can shift them. Influence and team mechanics drive interpersonal drama. |
| Dice | d100 | 2d6 |
| Complexity | Medium | Low |
| Accessibility | High | Medium |
| Runnability | Very High | High |
| License | All Rights Reserved | CC BY 4.0 |
| Cost | Free (Need to Know) / $$ | $$ |
| Publisher | Arc Dream Publishing | Magpie Games |
| Year | 2016 | 2016 |
| Best For | Groups who want modern-day investigative horror where federal agents sacrifice everything (careers, relationships, sanity) to protect humanity from threats that should not exist. | Teen superhero drama where identity, relationships, and emotional stakes matter more than punching villains. |
| Highlights | Bonds and sanity mechanics create personal drama, Need to Know quickstart is free and complete, strong atmospheric design, profession-based characters feel grounded, well-regarded published scenarios | Labels system makes identity the core conflict, 10 distinct playbooks, low prep for GM, encourages drama and character growth |
| Considerations | Dense investigative scenarios require significant GM prep, limited character advancement between operations, bond deterioration can feel mechanically punishing, SAN loss mechanics can remove player agency | Labels shifting can frustrate players who want a stable character identity, Influence mechanic requires careful tracking, adult moves can overshadow teen PCs, limited mechanical growth beyond Label shifts |