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Masks: A New Generation vs Night's Black Agents

Compare Masks: A New Generation and Night's Black Agents side by side. See differences in complexity, dice, genre, cost, and more.

Masks: A New GenerationNight's Black Agents
GenreModern, SuperheroHorror, Modern
Play StyleNarrative, Rules-Light, Character-Driven, Drama, Beginner-Friendly, Open Source, SuperheroInvestigation, Espionage, Character-Driven, Gritty
Core MechanicPbtA moves: roll 2d6 + Label. 10+ = strong hit, 7–9 = hit with complications, 6− = miss (GM makes a move). Five shifting Labels (Danger, Freak, Savior, Superior, Mundane) represent how the hero sees themselves, and others can shift them. Influence and team mechanics drive interpersonal drama.GUMSHOE engine. Investigative abilities auto-succeed: if you have the skill and there's a clue, you find it. General abilities (combat, athletics) roll 1d6 + spent points vs. difficulty 4. Point pools refresh between sessions, creating resource-management tension. Four play modes (Burn, Dust, Mirror, Stakes) tune mechanics to your preferred espionage tone.
Dice2d6d6
ComplexityLowMedium
AccessibilityMediumMedium
RunnabilityHighHigh
LicenseCC BY 4.0GUMSHOE SRD (CC BY 3.0 / OGL)
Cost$$$$
PublisherMagpie GamesPelgrane Press
Year20162012
Best ForTeen superhero drama where identity, relationships, and emotional stakes matter more than punching villains.Groups who want spy-thriller action fused with supernatural horror: burned agents unraveling a vampire conspiracy through investigation, chases, and tradecraft.
HighlightsLabels system makes identity the core conflict, 10 distinct playbooks, low prep for GM, encourages drama and character growthInvestigation never stalls: clues flow automatically, Conspyramid campaign structure is a well-designed GM tool, four tonal modes let you dial in the spy genre you want, highly modular vampire creation system, works stripped of vampires for pure espionage
ConsiderationsLabels shifting can frustrate players who want a stable character identity, Influence mechanic requires careful tracking, adult moves can overshadow teen PCs, limited mechanical growth beyond Label shiftsNPC combat math can feel unbalanced against PCs, multiple point pools to track can bottleneck play, narrow genre focus limits reuse, requires significant GM prep for conspiracy networks