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Call of Cthulhu vs Night's Black Agents

Compare Call of Cthulhu and Night's Black Agents side by side. See differences in complexity, dice, genre, cost, and more.

Call of CthulhuNight's Black Agents
GenreHorror, ModernHorror, Modern
Play StyleInvestigation, Deadly, One-Shot Friendly, Atmospheric, Roleplay-Heavy, Mystery, Horror, Corruption, Skill-BasedInvestigation, Espionage, Character-Driven, Gritty
Core MechanicRoll d100 equal to or under your skill percentage. Success tiers at half (Hard) and one-fifth (Extreme) of the skill value. Bonus and penalty dice adjust the tens digit. Failed rolls can be pushed for a second attempt at greater risk.GUMSHOE engine. Investigative abilities auto-succeed — if you have the skill and there's a clue, you find it. General abilities (combat, athletics) roll 1d6 + spent points vs. difficulty 4. Point pools refresh between sessions, creating resource-management tension. Four play modes (Burn, Dust, Mirror, Stakes) tune mechanics to your preferred espionage tone.
Diced100d6
ComplexityMediumMedium
AccessibilityMediumMedium
CommunityHighMedium
LicenseChaosium Fan Material PolicyGUMSHOE SRD (CC BY 3.0 / OGL)
Cost$$$$
PublisherChaosiumPelgrane Press
Year20142012
Best ForInvestigation-driven horror where combat is deadly and sanity is fragile. Great for one-shots.Groups who want spy-thriller action fused with supernatural horror — burned agents unraveling a vampire conspiracy through investigation, chases, and tradecraft.
HighlightsSanity system mechanically reinforces horror tone. Intuitive percentile skill system with tiered success levels. One of the largest published scenario libraries in the hobby.Investigation never stalls — clues flow automatically, Conspyramid campaign structure is a well-designed GM tool, four tonal modes let you dial in the spy genre you want, highly modular vampire creation system, works stripped of vampires for pure espionage
ConsiderationsChase rules add complexity with limited payoff, 46-skill list requires point allocation across multiple categories, sanity spiral can remove player agency in extended campaignsNPC combat math can feel unbalanced against PCs, multiple point pools to track can bottleneck play, narrow genre focus limits reuse, requires significant GM prep for conspiracy networks