Rules-LightTheater of the MindOne-Shot FriendlyShort SessionsFast-PacedLow-PrepFreeform MagicCinematicClasslessRoll to Cast
✦ Indie Creator Submitted
Languages: English
Diced20
System FamilyStandalone
CostFree
LicenseProprietary
PublisherEspen Erlandsen
Year2026
ComplexityVery Low
AccessibilityVery High
RunnabilityMedium
Core Mechanic
Roll d20 + skill bonus + attribute bonus. A result of 1–9 fails with a complication, 10–14 succeeds at a cost, 15–19 fully succeeds, and 20+ succeeds with an epic effect.
Best For
Groups seeking a two-hour, genre-flexible one-shot where the same d20 engine handles action and conversation.
Highlights
The same d20 roll handles standard checks and direct contests, making transitions between scene types quick. Interface scales open-ended supernatural or technical effects by skill tier, letting one procedure cover magic and hacking. NPCs need a core bonus, Strikes, and an optional trait, so a GM can prepare threats with few statistics.
Considerations
No default setting is provided, so groups must supply a world for their adventure. Gear grants fictional permission rather than numeric bonuses, limiting equipment-based builds. Strikes reset after each adventure, so the track does not preserve mechanical attrition between adventures.
No verified publishing route foundA bounded review of the complete official web rules found no stated third-party publishing route or explicit prohibition.Reviewed 2026-09-25 · Summary only, not legal advice. Check current terms before publishing.