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Dungeon Crawlers

Core
Rules-light fantasy adventure in just 2 pages
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fantasy
Rules-LightOne-Shot FriendlyDungeon CrawlLow-PrepFast-PacedFiction-FirstFreeform MagicHeroicTheater of the Mind
Languages: English
Diced6 dice pool
System FamilyStandalone
Cost$
LicenseAll Rights Reserved
PublisherPeril Planet
Year2020
Complexity Very Low
Accessibility Medium
Community Very Low

Core Mechanic

Build a pool of Action dice (d6s) from trademarks and edges. Roll Danger dice for obstacles — matching Danger dice cancel Action dice. Highest remaining Action die determines success (6 = full, 4–5 = partial, 3 or less = fail).

Best For

Groups wanting instant fantasy dungeon-crawling with minimal rules — perfect for one-shots, new players, or when you forgot your rulebooks.

Highlights

Entire game fits on 2 pages, character creation in minutes, freeform magic system, built-in adventure generator, same action/danger dice as Neon City Overdrive

Considerations

Very minimal — no detailed combat or advancement systems, limited long-campaign support, lacks depth for crunch-oriented players