Dungeon Crawlers
CoreBest For
Groups wanting instant fantasy dungeon-crawling with minimal rules: perfect for one-shots, new players, or when you forgot your rulebooks.
Core Mechanic
Build a pool of Action dice (d6s) from trademarks and edges. Roll Danger dice for obstacles: matching Danger dice cancel Action dice. Highest remaining Action die determines success (6 = full, 4–5 = partial, 3 or less = fail).
Build an action-dice pool against canceling danger dice, with no attributes. The light core is essentially all there is.
- Free to tryNothing freeNo free rules or starter
- Get it nowSold newIn print or as a legal PDF
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We have not listed this book's reference tools. Very short games are read straight from the page, so there is nothing to look up, and some older entries have not been checked yet.
Highlights
Entire game fits on 2 pages, character creation in minutes, freeform magic system, built-in adventure generator, same action/danger dice as Neon City Overdrive
Considerations
Very minimal: no detailed combat or advancement systems, limited long-campaign support, lacks depth for crunch-oriented players
Rules license All Rights Reserved
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