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Dungeon Crawlers

Core
Rules-light fantasy adventure in just 2 pages
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Best For

Groups wanting instant fantasy dungeon-crawling with minimal rules: perfect for one-shots, new players, or when you forgot your rulebooks.

Core Mechanic

Build a pool of Action dice (d6s) from trademarks and edges. Roll Danger dice for obstacles: matching Danger dice cancel Action dice. Highest remaining Action die determines success (6 = full, 4–5 = partial, 3 or less = fail).

Diced6 dice pool
System FamilyStandalone
PublisherPeril Planet
Year2020
ComplexityHow much there is to learn
Very Low

Build an action-dice pool against canceling danger dice, with no attributes. The light core is essentially all there is.

AvailabilityHow you get the rules
  • Free to tryNothing freeNo free rules or starter
  • Get it nowSold newIn print or as a legal PDF
RunnabilityWhat the book gives you to run it

Not listed

We have not listed this book's reference tools. Very short games are read straight from the page, so there is nothing to look up, and some older entries have not been checked yet.

Highlights

Entire game fits on 2 pages, character creation in minutes, freeform magic system, built-in adventure generator, same action/danger dice as Neon City Overdrive

Considerations

Very minimal: no detailed combat or advancement systems, limited long-campaign support, lacks depth for crunch-oriented players

Rules license All Rights Reserved

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