Grizzled Adventurers
CoreBest For
One-shot dungeon crawls with experienced mid-level heroes: perfect for pickup games or nights when a player or two are missing.
Core Mechanic
OSR rules: roll d20 under ability score for checks, d20 + attack bonus vs. AC for combat. Shared character creation via pass-around worksheets builds backstory and party bonds. Fortune Points grant rerolls and cheat death. Three classes (Warrior, Rogue, Mage) with familiar saving throws and hit dice.
It uses OSR rules: roll under an ability for checks, d20 versus AC for combat. Shared, pass-around character creation is its hook. Play stays old-school simple.
- Free to tryNothing freeNo free rules or starter
- Get it nowSold newIn print or as a legal PDF
- –IndexNo back-of-book index or page-keyed reference tables
- ✓GM guidanceA chapter on how to run the game
- ✓Examples of playRules shown in action at the table
- ✓Quick referenceCheat sheet or summary tables
- ✓Cross-referencesRules point to each other by page
4 of 5 book tools found in the core book
Highlights
Shared character creation instantly builds party history and bonds, plays a full dungeon in one evening, OSR-compatible with existing modules and monsters, includes dungeon-building tools for the GM, handout-driven setup requires only dice and friends
Considerations
Fantasy dungeon crawl only: no overland or campaign play, very niche premise (old adventurers), three classes limit build variety
Rules license OGL 1.0a
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