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Tiny Cyberpunk

Corporate Edition
Street rebels hack, fight, and evade megacorps in a dystopian near future
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cyberpunkscifi
Rules-LightOne-Shot FriendlyLow-PrepFast-PacedTheater of the MindClasslessSolo-FriendlyRandom Tables
Languages: English
Diced6 dice pool
System FamilyTiny d6
Cost$$
LicenseAll Rights Reserved
PublisherGallant Knight Games
Year2024
Complexity Medium
Accessibility Medium
Runnability Medium

Core Mechanic

Roll 2d6 for a Test; any 5 or 6 succeeds. Advantage raises the pool to 3d6, while Disadvantage lowers it to 1d6 and normally takes precedence.

Best For

Groups seeking quick cyberpunk missions where street-level jobs provoke escalating corporate retaliation. The included oracles also support solo campaigns.

Highlights

Hacking uses Firewall difficulty and failure-triggered Kickbacks, giving digital intrusion distinct risks while reusing the core Test. Heat turns mission fallout into escalating corporate actions after rests, carrying consequences between jobs. A complete solo loop pairs scene procedures with oracles, supporting one-player campaigns without a Director.

Considerations

Most Tests resolve as binary success or failure, leaving unlisted consequences to the Director. Long campaigns require more Director worldbuilding than one-off missions. The Corporate Edition includes portions of Neodinium that the publisher identified as generative-AI text; an announced Hacker Edition will replace that material.