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Tiny Cyberpunk vs Tiny Dungeon

Compare Tiny Cyberpunk and Tiny Dungeon side by side. See differences in complexity, dice, genre, and more.

Tiny CyberpunkTiny Dungeon
GenreCyberpunk, Sci-FiFantasy
TagsRules-Light, One-Shot Friendly, Low-Prep, Fast-Paced, Theater of the Mind, Classless, Solo-Friendly, Random TablesRules-Light, Beginner-Friendly, One-Shot Friendly, Low-Prep, Fast-Paced, Dungeon Crawl, Theater of the Mind, Heroic, Tag-Based
Core MechanicRoll 2d6 for a Test; any 5 or 6 succeeds. Advantage raises the pool to 3d6, while Disadvantage lowers it to 1d6 and normally takes precedence.Roll 2d6: if any die shows 5 or 6, you succeed. Advantage grants 3d6; Disadvantage drops you to 1d6. No attributes, no skill list: Traits grant situational Advantage, and weapon Mastery/Proficiency determines combat dice.
Diced6 dice pool2d6
ComplexityMediumVery Low
AvailabilityPaidFree quickstart
Runnability3 of 5 book tools2 of 5 book tools
LicenseAll Rights ReservedProprietary (TinyD6)
Third-Party PublishingNot yet researchedNot yet researched
PublisherGallant Knight GamesGallant Knight Games
Year20242018
LanguagesEnglishEnglish, Spanish, French, German, Polish
Best ForGroups seeking quick cyberpunk missions where street-level jobs provoke escalating corporate retaliation. The included oracles also support solo campaigns.Groups wanting fast, minimalist fantasy with almost zero rules overhead: character creation in minutes, core mechanic in one sentence, and tons of optional modules to bolt on.
Highlights
  • Hacking uses Firewall difficulty and failure-triggered Kickbacks, giving digital intrusion distinct risks while reusing the core Test.
  • Heat turns mission fallout into escalating corporate actions after rests, carrying consequences between jobs.
  • A complete solo loop pairs scene procedures with oracles, supporting one-player campaigns without a Director.
Entire core rules fit in ~20 pages, character fits on an index card, huge trait list for customization without complexity, 17 included microsettings, extensive optional rules (martial disciplines, magic schools, ship combat) let you dial complexity up
Considerations
  • Most Tests resolve as binary success or failure, leaving unlisted consequences to the Director.
  • Long campaigns require more Director worldbuilding than one-off missions.
  • The Corporate Edition includes portions of Neodinium that the publisher identified as generative-AI text; an announced Hacker Edition will replace that material.
Binary pass/fail with no degrees of success, fantasy-only (other TinyD6 games cover sci-fi), no built-in advancement by default (optional), very light on tactical depth