Tiny Cyberpunk vs Tiny Dungeon
Compare Tiny Cyberpunk and Tiny Dungeon side by side. See differences in complexity, dice, genre, and more.
| Tiny Cyberpunk | Tiny Dungeon | |
|---|---|---|
| Genre | Cyberpunk, Sci-Fi | Fantasy |
| Tags | Rules-Light, One-Shot Friendly, Low-Prep, Fast-Paced, Theater of the Mind, Classless, Solo-Friendly, Random Tables | Rules-Light, Beginner-Friendly, One-Shot Friendly, Low-Prep, Fast-Paced, Dungeon Crawl, Theater of the Mind, Heroic, Tag-Based |
| Core Mechanic | Roll 2d6 for a Test; any 5 or 6 succeeds. Advantage raises the pool to 3d6, while Disadvantage lowers it to 1d6 and normally takes precedence. | Roll 2d6: if any die shows 5 or 6, you succeed. Advantage grants 3d6; Disadvantage drops you to 1d6. No attributes, no skill list: Traits grant situational Advantage, and weapon Mastery/Proficiency determines combat dice. |
| Dice | d6 dice pool | 2d6 |
| Complexity | Medium | Very Low |
| Availability | Paid | Free quickstart |
| Runnability | 3 of 5 book tools | 2 of 5 book tools |
| License | All Rights Reserved | Proprietary (TinyD6) |
| Third-Party Publishing | Not yet researched | Not yet researched |
| Publisher | Gallant Knight Games | Gallant Knight Games |
| Year | 2024 | 2018 |
| Languages | English | English, Spanish, French, German, Polish |
| Best For | Groups seeking quick cyberpunk missions where street-level jobs provoke escalating corporate retaliation. The included oracles also support solo campaigns. | Groups wanting fast, minimalist fantasy with almost zero rules overhead: character creation in minutes, core mechanic in one sentence, and tons of optional modules to bolt on. |
| Highlights |
| Entire core rules fit in ~20 pages, character fits on an index card, huge trait list for customization without complexity, 17 included microsettings, extensive optional rules (martial disciplines, magic schools, ship combat) let you dial complexity up |
| Considerations |
| Binary pass/fail with no degrees of success, fantasy-only (other TinyD6 games cover sci-fi), no built-in advancement by default (optional), very light on tactical depth |