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Murder of Crows vs Tiny Cyberpunk

Compare Murder of Crows and Tiny Cyberpunk side by side. See differences in complexity, dice, genre, and more.

Murder of CrowsTiny Cyberpunk
GenreHorrorCyberpunk, Sci-Fi
TagsRules-Light, One-Shot Friendly, Comedy, Mission-Based, Character-Driven, Random Tables, Low-Prep, Freeform Magic, Fast-Paced, Theater of the MindRules-Light, One-Shot Friendly, Low-Prep, Fast-Paced, Theater of the Mind, Classless, Solo-Friendly, Random Tables
Core MechanicRoll 1d6 against the relevant Aspect (Beast, Omen or Trickster, rated 2 to 5): a roll below the Aspect succeeds, a roll equal to it succeeds and earns a Portent, and a roll above it fails. A helping Crow counts the Aspect as 1 higher, to a maximum of 5. When a Crow acts in accordance with its Augury, the player may roll two dice and use either; when it contradicts its Augury, or an Affliction affects the roll, the player rolls two dice and Fate (the GM) chooses which counts. A human may roll 1d6 to resist; if the human's roll matches or is lower than the Crow's, the Crow fails even on a success.Roll 2d6 for a Test; any 5 or 6 succeeds. Advantage raises the pool to 3d6, while Disadvantage lowers it to 1d6 and normally takes precedence.
Diced6d6 dice pool
ComplexityVery LowMedium
AvailabilityFree core rulesPaid
RunnabilityBook tools not listed3 of 5 book tools
LicenseProprietaryAll Rights Reserved
Third-Party PublishingNo verified route foundNot yet researched
Summary only, not legal advice. Check current terms before publishing.
PublisherJon PessinGallant Knight Games
Year20262024
LanguagesEnglishEnglish
Best ForGroups who want a darkly comic one-shot as a flock of crows plotting a human's death, with tables that set up the hunt at the table.Groups seeking quick cyberpunk missions where street-level jobs provoke escalating corporate retaliation. The included oracles also support solo campaigns.
HighlightsRolling exactly the Aspect's value earns a Portent, letting the player ask Fate one question answered by a brief, obscure vision. Acting in accordance with a Crow's Augury lets the player pick between two dice, while contradicting it hands that choice to Fate. Fate rolls or chooses with the Crows from d6 tables to set the hunt's victim, motive and complications.Hacking uses Firewall difficulty and failure-triggered Kickbacks, giving digital intrusion distinct risks while reusing the core Test. Heat turns mission fallout into escalating corporate actions after rests, carrying consequences between jobs. A complete solo loop pairs scene procedures with oracles, supporting one-player campaigns without a Director.
ConsiderationsThe premise is the flock plotting a human's death, which will not suit groups uncomfortable with murder as the goal. The rules include no death for Crows: a Crow that takes a fourth Affliction leaves the scene or goes unconscious instead. There are no experience, advancement or campaign rules.Most Tests resolve as binary success or failure, leaving unlisted consequences to the Director. Long campaigns require more Director worldbuilding than one-off missions. The Corporate Edition includes portions of Neodinium that the publisher identified as generative-AI text; an announced Hacker Edition will replace that material.