Honey Heist vs Murder of Crows
Compare Honey Heist and Murder of Crows side by side. See differences in complexity, dice, genre, and more.
| Honey Heist | Murder of Crows | |
|---|---|---|
| Genre | Modern | Horror |
| Tags | Rules-Light, One-Shot Friendly, Comedy, Heist, Random Character Creation, Random Tables, Low-Prep, Gonzo, Fast-Paced, Theater of the Mind | Rules-Light, One-Shot Friendly, Comedy, Mission-Based, Character-Driven, Random Tables, Low-Prep, Freeform Magic, Fast-Paced, Theater of the Mind |
| Core Mechanic | When a bear acts and the outcome is in doubt, the player rolls 1d6 against the relevant stat, Bear or Criminal: a roll equal to or under the stat succeeds, and a roll over it fails. Using the bear type's skill or doing something covered by the character's role rolls 2d6 and keeps the lowest. When the lowest die rolled is a 6, the GM introduces a twist or unseen complication. | Roll 1d6 against the relevant Aspect (Beast, Omen or Trickster, rated 2 to 5): a roll below the Aspect succeeds, a roll equal to it succeeds and earns a Portent, and a roll above it fails. A helping Crow counts the Aspect as 1 higher, to a maximum of 5. When a Crow acts in accordance with its Augury, the player may roll two dice and use either; when it contradicts its Augury, or an Affliction affects the roll, the player rolls two dice and Fate (the GM) chooses which counts. A human may roll 1d6 to resist; if the human's roll matches or is lower than the Crow's, the Crow fails even on a success. |
| Dice | d6 | d6 |
| Complexity | Very Low | Very Low |
| Availability | Free core rules | Free core rules |
| Runnability | Book tools not listed | Book tools not listed |
| License | RR&D Community Licence v1.14 | Proprietary |
| Third-Party Publishing | Commercial publishing allowed — RR&D Community Licence (Grant Howitt's One Page RPGs) | No verified route found |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | Rowan, Rook and Decard (Grant Howitt) | Jon Pessin |
| Year | 2017 | 2026 |
| Languages | English | English |
| Best For | Groups who want a silly, low-prep one-shot as a crew of bears pulling a heist at a honey convention. | Groups who want a darkly comic one-shot as a flock of crows plotting a human's death, with tables that set up the hunt at the table. |
| Highlights | Greed moves a point from Bear to Criminal when the plan goes off without a hitch, and Frustration moves one back when the plan fails and the bear runs into difficulty. A player can shift a point toward Criminal by playing a flashback scene of the bears planning the heist, or toward Bear by eating a load of honey. The GM sets up each heist from random tables, including two security features and a complication kept secret from the players. | Rolling exactly the Aspect's value earns a Portent, letting the player ask Fate one question answered by a brief, obscure vision. Acting in accordance with a Crow's Augury lets the player pick between two dice, while contradicting it hands that choice to Fate. Fate rolls or chooses with the Crows from d6 tables to set the hunt's victim, motive and complications. |
| Considerations | There are no experience, advancement or campaign rules. Bear covers shrugging off damage, but the rules track no damage or injury. The sheet gives no rule for what a player does after their bear betrays the party or flips out at 6. | The premise is the flock plotting a human's death, which will not suit groups uncomfortable with murder as the goal. The rules include no death for Crows: a Crow that takes a fourth Affliction leaves the scene or goes unconscious instead. There are no experience, advancement or campaign rules. |