TTRPG Wiki

Compare tabletop RPG systems to find your next game

Dungeon World

First Edition
Fantasy adventurers chase treasure and confront dangers in a world shaped together
View on DriveThruRPG →Affiliate link: we may earn a commission at no extra cost to you.
Third-Party Publishing
Languages: English, French, German, Spanish, Italian, Portuguese, Russian, Korean

Best For

Groups who want dungeon expeditions and fantasy campaigns shaped by their characters’ relationships and decisions. The table builds the world together and resolves danger through a continuous conversation.

Core Mechanic

Moves trigger from events in the fiction. When a move calls for a roll, use 2d6 plus the specified modifier. Moves that call for rolls give outcomes for 10+ and 7–9, with the latter usually introducing a cost or compromise. On 6 or less, mark XP and the GM describes the consequences.

Dice2d6
System FamilyPbtA
PublisherBurning Wheel
Year2012
ComplexityHow much there is to learn
Low

Most moves share a 2d6 resolution pattern and character creation uses curated class sheets. Class moves and spell preparation add distinct rules to learn. The GM manages evolving threats and interprets fictional positioning throughout play.

AvailabilityHow you get the rules
  • Free to tryFull core rulesLegally free as an SRD, PDF, or official web rules
  • Get it nowAvailable nowFree to download or read online
RunnabilityWhat the book gives you to run it
  • ✓IndexFind any rule by page number
  • ✓GM guidanceA chapter on how to run the game
  • ✓Examples of playRules shown in action at the table
  • ✓Quick referenceCheat sheet or summary tables
  • –Cross-referencesRules rarely point to each other by page

4 of 5 book tools found in the core book

Highlights

Bonds and alignment award experience for developing relationships and acting on personal convictions. Threat fronts track what dangers will do without intervention, giving the GM an evolving campaign without a scripted plot. Questions during character creation establish shared setting details that become material for adventures.

Considerations

Combat has no initiative order or fixed action allotment, so the table manages the spotlight through conversation. Base damage comes from the character’s class rather than weapon type, although weapon tags still change how attacks work. Advancement beyond tenth level requires retirement, an apprentice, or changing classes.

Creator information

Third-Party Publishing

Commercial publishing allowed
RouteOpen license
Commercial useAllowed with conditions
LicenseCreative Commons Attribution 3.0 Unported (CC BY 3.0)
What it covers

Dungeon World rules text may be adapted and published with attribution; the source repository excludes the printed artwork and proprietary fonts.

Read official terms Verified 2026-10-10 · Summary only, not legal advice. Check current terms before publishing.

Similar systems

Added