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Dungeon World vs Dungeons & Dragons

Compare Dungeon World and Dungeons & Dragons side by side. See differences in complexity, dice, genre, cost, and more.

Dungeon WorldDungeons & Dragons
GenreFantasyFantasy
Play StyleFiction-First, Narrative, Playbook-Driven, Classic Fantasy, Beginner-Friendly, Rules-Light, Fast-Paced, Collaborative, Heroic, Open Source, Hackable, GM-FriendlyTactical, Heroic, Combat-Heavy, Dungeon Crawl, Character Building, High-Fantasy, Grid-Based, Beginner-Friendly, Classic Fantasy, Lore-Heavy, Ascending AC
Core MechanicRoll 2d6 + ability modifier. On a 10+, you succeed. On a 7–9, you succeed but with a complication, cost, or hard choice. On a 6 or less, the GM makes a move (something bad happens) and you mark XP. Moves are triggered by fictional actions — describe what your character does, and the rules tell you when to roll.Roll d20 + modifier against a target DC (for ability checks and saving throws) or AC (for attacks). Meeting or exceeding the target succeeds. Advantage rolls 2d20 and takes the higher; disadvantage takes the lower, replacing most situational modifiers.
Dice2d6d20
ComplexityVery LowMedium
AccessibilityVery HighHigh
CommunityHighVery High
LicenseCreative Commons CC BY 3.0CC BY 4.0 (SRD); core books proprietary
Cost$$$$
PublisherSage Kobold ProductionsWizards of the Coast
Year20122024
Best ForGroups who want D&D-style fantasy adventure (dungeons, monsters, treasure, classes) but with fiction-first PbtA mechanics that keep the pace fast and the spotlight on the narrative.Groups who want heroic fantasy adventures with tactical grid combat, deep character customization, and access to more published adventures and supplements than any other RPG.
HighlightsFull text available free under Creative Commons, playbooks let new players start playing within minutes, GM chapter provides structured principles and moves for running the game, large library of third-party playbooks and supplementsAdvantage/disadvantage system simplifies most situational modifiers to a single mechanic. Extensive class and subclass options across 12 base classes with 48 subclasses in the 2024 PHB. The largest third-party content ecosystem in tabletop RPGs. Free basic rules and starter sets lower the barrier to entry.
ConsiderationsCombat lacks tactical positioning or grid-based options, long campaigns can expose repetitive move structures, damage dice are class-based rather than weapon-based which limits gear choices, no longer actively developed by its creatorsHigh-level play (tier 3-4) introduces significant spell interaction complexity and encounter balancing challenges for GMs. No official rules for non-fantasy genres. Three core books at $50 each represent a significant investment for the full rules.