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Cypher System vs We Are But Worms

Compare Cypher System and We Are But Worms side by side. See differences in complexity, dice, genre, cost, and more.

Cypher SystemWe Are But Worms
GenreUniversalUniversal
TagsToolkit, Modular, Character Building, Player-Only Rolls, Theater of the Mind, Low-Prep, Strong GM Support, NarrativeRules-Light, One-Shot Friendly, GM-Less, Freeform Magic, Experimental
Core MechanicThe GM rates each task from 1 to 10 and multiplies that difficulty by 3 to set the target number. Players roll a d20 and succeed on a result equal to or above the target. Skills, assets, and Effort ease the task before the roll, with Effort paid from the relevant stat Pool after Edge reduces the cost.The entire game is one word. No dice, no stats, no GM. Playable as a tabletop RPG or LARP. Explores physical embodiment and perspective through the act of play itself.
Diced20Diceless
ComplexityMediumVery Low
AccessibilityVery HighMedium
RunnabilityVery HighMedium
LicenseCypher Open License 2026-07-15Proprietary
Third-Party PublishingCommercial publishing allowed — Cypher Open LicenseNot yet researched
Summary only, not legal advice. Check current terms before publishing.
CostFree$
PublisherMonte Cook GamesRiverhouse Games
Year20262019
LanguagesEnglishEnglish
Best ForGroups building genre-spanning campaigns who want broad character customization, player-facing resource decisions, and little mechanical preparation for the GM.Anyone curious about the absolute boundary of what an RPG can be: a single-word game about embodiment, physicality, and being a worm.
HighlightsPlayer-only rolls keep the GM focused on adjudication and scene management. Descriptor, type, and focus choices support broad customization across multiple genres. One-use cyphers continually rotate situational abilities through play.Entire game is a single word, playable as tabletop or LARP, zero barrier to entry
ConsiderationsPlayers manage Pool spending for abilities and Effort, so pushing a roll competes with other resource uses. Abstract distances and level-based NPCs leave many tactical details to table rulings rather than map procedures. The broad toolkit asks the GM to select genre modules and character options before play.No mechanical structure: no dice, no stats, no resolution system, one word of rules text with no GM guidance or scenario framework, single session only, no character creation or advancement