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Fate Core vs We Are But Worms

Compare Fate Core and We Are But Worms side by side. See differences in complexity, dice, genre, cost, and more.

Fate CoreWe Are But Worms
GenreUniversalUniversal
TagsNarrative, Rules-Light, Tag-Based, Freeform Magic, Social Combat, Improvisation, CC-Licensed RulesRules-Light, One-Shot Friendly, GM-Less, Freeform Magic, Experimental
Core MechanicRoll 4 Fudge dice + skill vs. difficulty. Spend/earn Fate points to invoke aspects.The entire game is one word. No dice, no stats, no GM. Playable as a tabletop RPG or LARP. Explores physical embodiment and perspective through the act of play itself.
Dice4dF (Fudge dice)Diceless
ComplexityLowVery Low
AccessibilityVery HighMedium
RunnabilityVery HighMedium
LicenseCC BY 3.0Proprietary
Third-Party PublishingNot yet researchedNot yet researched
CostFree$
PublisherEvil Hat ProductionsRiverhouse Games
Year20132019
LanguagesEnglish, French, German, Spanish, PortugueseEnglish
Best ForNarrative-focused groups who want to tell collaborative stories in any genre with minimal rules.Anyone curious about the absolute boundary of what an RPG can be: a single-word game about embodiment, physicality, and being a worm.
HighlightsGenre-agnostic, encourages narrative play, free rulesEntire game is a single word, playable as tabletop or LARP, zero barrier to entry
ConsiderationsThe aspect economy demands constant creative input that can exhaust players. Character differentiation can blur with freeform aspects. The game requires system mastery from the GM to run smoothly.No mechanical structure: no dice, no stats, no resolution system, one word of rules text with no GM guidance or scenario framework, single session only, no character creation or advancement