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GURPS vs We Are But Worms

Compare GURPS and We Are But Worms side by side. See differences in complexity, dice, genre, cost, and more.

GURPSWe Are But Worms
GenreUniversalUniversal
Play StyleCrunchy, Simulation, Sandbox, Character Building, Tactical, Realistic, Grid-BasedRules-Light, One-Shot Friendly, GM-Less, Freeform Magic, Experimental
Core MechanicRoll 3d6 under target number. Advantage/disadvantage system via character traits.The entire game is one word. No dice, no stats, no GM. Playable as a tabletop RPG or LARP. Explores physical embodiment and perspective through the act of play itself.
Dice3d6Diceless
ComplexityVery HighVery Low
AccessibilityHighVery High
CommunityMediumVery Low
LicenseSJ Games Online PolicyProprietary
CostFree (Lite) / $$$Free / $
PublisherSteve Jackson GamesRiverhouse Games
Year20042019
Best ForGroups who want a single system for every genre with granular simulation and deep customization.Anyone curious about the absolute boundary of what an RPG can be — a single-word game about embodiment, physicality, and being a worm.
HighlightsHighly customizable point-buy system, simulation-focused, one system for any genreEntire game is a single word, playable as tabletop or LARP, zero barrier to entry, has spawned numerous community hacks and adaptations
ConsiderationsCharacter creation requires significant point-budget planning, combat rules are granular with many modifiers to track, full system spans two 576-page core books plus supplements, GM prep is substantial for campaigns using multiple sourcebooksNo mechanical structure — no dice, no stats, no resolution system, one word of rules text with no GM guidance or scenario framework, single session only, no character creation or advancement