Savage Worlds vs We Are But Worms
Compare Savage Worlds and We Are But Worms side by side. See differences in complexity, dice, genre, cost, and more.
| Savage Worlds | We Are But Worms | |
|---|---|---|
| Genre | Universal | Universal |
| Play Style | Cinematic, Fast-Paced, Tactical, Pulp Action, Combat-Heavy, Heroic, Miniatures | Rules-Light, One-Shot Friendly, GM-Less, Freeform Magic, Experimental |
| Core Mechanic | Roll trait die + wild die (d6), keep the highest. Target number 4. Raises every +4. | The entire game is one word. No dice, no stats, no GM. Playable as a tabletop RPG or LARP. Explores physical embodiment and perspective through the act of play itself. |
| Dice | d4–d12 | Diceless |
| Complexity | Medium | Very Low |
| Accessibility | Medium | Very High |
| Community | Medium | Very Low |
| License | Savage Worlds Adventurer's Guild | Proprietary |
| Cost | $$ | Free / $ |
| Publisher | Pinnacle Entertainment | Riverhouse Games |
| Year | 2018 | 2019 |
| Best For | Fast-paced pulp action across any genre. Great for large groups and mass combat. | Anyone curious about the absolute boundary of what an RPG can be — a single-word game about embodiment, physicality, and being a worm. |
| Highlights | Fast resolution, genre-flexible, handles large groups well | Entire game is a single word, playable as tabletop or LARP, zero barrier to entry, has spawned numerous community hacks and adaptations |
| Considerations | Exploding dice can produce extreme variance in outcomes, setting books vary in depth — some provide minimal mechanical content beyond a genre frame | No mechanical structure — no dice, no stats, no resolution system, one word of rules text with no GM guidance or scenario framework, single session only, no character creation or advancement |