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Savage Worlds vs We Are But Worms

Compare Savage Worlds and We Are But Worms side by side. See differences in complexity, dice, genre, cost, and more.

Savage WorldsWe Are But Worms
GenreUniversalUniversal
Play StyleCinematic, Fast-Paced, Tactical, Pulp Action, Combat-Heavy, Heroic, MiniaturesRules-Light, One-Shot Friendly, GM-Less, Freeform Magic, Experimental
Core MechanicRoll trait die + wild die (d6), keep the highest. Target number 4. Raises every +4.The entire game is one word. No dice, no stats, no GM. Playable as a tabletop RPG or LARP. Explores physical embodiment and perspective through the act of play itself.
Diced4–d12Diceless
ComplexityMediumVery Low
AccessibilityMediumVery High
CommunityMediumVery Low
LicenseSavage Worlds Adventurer's GuildProprietary
Cost$$Free / $
PublisherPinnacle EntertainmentRiverhouse Games
Year20182019
Best ForFast-paced pulp action across any genre. Great for large groups and mass combat.Anyone curious about the absolute boundary of what an RPG can be — a single-word game about embodiment, physicality, and being a worm.
HighlightsFast resolution, genre-flexible, handles large groups wellEntire game is a single word, playable as tabletop or LARP, zero barrier to entry, has spawned numerous community hacks and adaptations
ConsiderationsExploding dice can produce extreme variance in outcomes, setting books vary in depth — some provide minimal mechanical content beyond a genre frameNo mechanical structure — no dice, no stats, no resolution system, one word of rules text with no GM guidance or scenario framework, single session only, no character creation or advancement