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Cypher System vs Index Card RPG

Compare Cypher System and Index Card RPG side by side. See differences in complexity, dice, genre, cost, and more.

Cypher SystemIndex Card RPG
GenreUniversalUniversal
Play StyleNarrative, Low-Prep, Exploration, Cinematic, Collaborative, Theater of the Mind, Roleplay-HeavyFast-Paced, Dungeon Crawl, Low-Prep, Rules-Light, One-Shot Friendly, Combat-Heavy, Pulp Action, Ascending AC, Tag-Based
Core MechanicGM sets difficulty 1–10, multiply by 3 for target number. Players spend Effort to reduce difficulty.Roll d20 + stat vs. a single Target Number for the whole scene. On a hit, roll an Effort die (d4–d12 by type) to chip away at a task's Hearts (10 HP each). Timer dice count down each round to create urgency.
Diced20d20 + d4–d12
ComplexityLowLow
AccessibilityMediumMedium
CommunityHighHigh
LicenseCypher System Open License3rd Party License
Cost$$$$
PublisherMonte Cook GamesRunehammer Games
Year20192019
Best ForGMs who want minimal prep and players who enjoy spending resources to shape the story.Groups who love D&D's d20 feel but want something faster, lighter, and more improvisational. Excellent for high-energy dungeon crawls with minimal prep.
HighlightsVery easy GM prep, flexible character descriptors, XP for discoveryVery fast play, extensive GM tools, five genre settings included, highly hackable, timer dice create real tension
ConsiderationsPlayers track most complexity, limited tactical combat, can feel same-yDIY philosophy can overwhelm new GMs, loot-as-progression feels punishing if gear is lost