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Index Card RPG vs Savage Worlds

Compare Index Card RPG and Savage Worlds side by side. See differences in complexity, dice, genre, cost, and more.

Index Card RPGSavage Worlds
GenreUniversalUniversal
Play StyleFast-Paced, Dungeon Crawl, Low-Prep, Rules-Light, One-Shot Friendly, Combat-Heavy, Pulp Action, Ascending AC, Tag-BasedCinematic, Fast-Paced, Tactical, Pulp Action, Combat-Heavy, Heroic, Miniatures
Core MechanicRoll d20 + stat vs. a single Target Number for the whole scene. On a hit, roll an Effort die (d4–d12 by type) to chip away at a task's Hearts (10 HP each). Timer dice count down each round to create urgency.Roll trait die + wild die (d6), keep the highest. Target number 4. Raises every +4.
Diced20 + d4–d12d4–d12
ComplexityLowMedium
AccessibilityMediumMedium
CommunityHighMedium
License3rd Party LicenseSavage Worlds Adventurer's Guild
Cost$$$$
PublisherRunehammer GamesPinnacle Entertainment
Year20192018
Best ForGroups who love D&D's d20 feel but want something faster, lighter, and more improvisational. Excellent for high-energy dungeon crawls with minimal prep.Fast-paced pulp action across any genre. Great for large groups and mass combat.
HighlightsVery fast play, extensive GM tools, five genre settings included, highly hackable, timer dice create real tensionFast resolution, genre-flexible, handles large groups well
ConsiderationsDIY philosophy can overwhelm new GMs, loot-as-progression feels punishing if gear is lostExploding dice can produce extreme variance in outcomes, setting books vary in depth — some provide minimal mechanical content beyond a genre frame