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Fate Core vs Index Card RPG

Compare Fate Core and Index Card RPG side by side. See differences in complexity, dice, genre, cost, and more.

Fate CoreIndex Card RPG
GenreUniversalUniversal
Play StyleNarrative, Rules-Light, Collaborative, Cinematic, Improvisation, Theater of the Mind, Low-Prep, Roleplay-Heavy, Drama, Freeform Magic, Open Source, Tag-BasedFast-Paced, Dungeon Crawl, Low-Prep, Rules-Light, One-Shot Friendly, Combat-Heavy, Pulp Action, Ascending AC, Tag-Based
Core MechanicRoll 4 Fudge dice + skill vs. difficulty. Spend/earn Fate points to invoke aspects.Roll d20 + stat vs. a single Target Number for the whole scene. On a hit, roll an Effort die (d4–d12 by type) to chip away at a task's Hearts (10 HP each). Timer dice count down each round to create urgency.
Dice4dF (Fudge dice)d20 + d4–d12
ComplexityLowLow
AccessibilityVery HighMedium
CommunityHighHigh
LicenseCC BY 3.03rd Party License
CostFree (SRD)$$
PublisherEvil Hat ProductionsRunehammer Games
Year20132019
Best ForNarrative-focused groups who want to tell collaborative stories in any genre with minimal rules.Groups who love D&D's d20 feel but want something faster, lighter, and more improvisational. Excellent for high-energy dungeon crawls with minimal prep.
HighlightsGenre-agnostic, encourages narrative play, free rulesVery fast play, extensive GM tools, five genre settings included, highly hackable, timer dice create real tension
ConsiderationsAspect economy demands constant creative input which can exhaust players, character differentiation can blur with freeform aspects, requires system mastery from the GM to run smoothlyDIY philosophy can overwhelm new GMs, loot-as-progression feels punishing if gear is lost