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GURPS vs Index Card RPG

Compare GURPS and Index Card RPG side by side. See differences in complexity, dice, genre, cost, and more.

GURPSIndex Card RPG
GenreUniversalUniversal
Play StyleCrunchy, Simulation, Sandbox, Character Building, Tactical, Realistic, Grid-BasedFast-Paced, Dungeon Crawl, Low-Prep, Rules-Light, One-Shot Friendly, Combat-Heavy, Pulp Action, Ascending AC, Tag-Based
Core MechanicRoll 3d6 under target number. Advantage/disadvantage system via character traits.Roll d20 + stat vs. a single Target Number for the whole scene. On a hit, roll an Effort die (d4–d12 by type) to chip away at a task's Hearts (10 HP each). Timer dice count down each round to create urgency.
Dice3d6d20 + d4–d12
ComplexityVery HighLow
AccessibilityHighMedium
CommunityMediumHigh
LicenseSJ Games Online Policy3rd Party License
CostFree (Lite) / $$$$$
PublisherSteve Jackson GamesRunehammer Games
Year20042019
Best ForGroups who want a single system for every genre with granular simulation and deep customization.Groups who love D&D's d20 feel but want something faster, lighter, and more improvisational. Excellent for high-energy dungeon crawls with minimal prep.
HighlightsHighly customizable point-buy system, simulation-focused, one system for any genreVery fast play, extensive GM tools, five genre settings included, highly hackable, timer dice create real tension
ConsiderationsCharacter creation requires significant point-budget planning, combat rules are granular with many modifiers to track, full system spans two 576-page core books plus supplements, GM prep is substantial for campaigns using multiple sourcebooksDIY philosophy can overwhelm new GMs, loot-as-progression feels punishing if gear is lost