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BESM vs Cypher System

Compare BESM and Cypher System side by side. See differences in complexity, dice, genre, cost, and more.

BESMCypher System
GenreUniversalUniversal
TagsCharacter Building, Cinematic, Heroic, Pulp Action, AnimeToolkit, Modular, Character Building, Player-Only Rolls, Theater of the Mind, Low-Prep, Strong GM Support, Narrative
Core MechanicTri-Stat System: three Stats (Body, Mind, Soul) plus point-buy Attributes, Defects, and Skills built from a Character Point budget. Roll 2d6 + relevant Stat or Combat Value vs. a Target Number. Edges and Obstacles add or remove dice. Eight power levels scale from Sub-Human to Godlike.The GM rates each task from 1 to 10 and multiplies that difficulty by 3 to set the target number. Players roll a d20 and succeed on a result equal to or above the target. Skills, assets, and Effort ease the task before the roll, with Effort paid from the relevant stat Pool after Edge reduces the cost.
Dice2d6d20
ComplexityMediumMedium
AccessibilityHighVery High
RunnabilityMediumVery High
LicenseProprietary (Tri-Stat)Cypher Open License 2026-07-15
Third-Party PublishingNot yet researchedCommercial publishing allowed — Cypher Open License
Summary only, not legal advice. Check current terms before publishing.
Cost$$Free
PublisherDyskami PublishingMonte Cook Games
Year20192026
LanguagesEnglishEnglish
Best ForGroups who want to play anime and manga-inspired adventures in any genre: from magical girls and mecha pilots to demon hunters and high school detectives.Groups building genre-spanning campaigns who want broad character customization, player-facing resource decisions, and little mechanical preparation for the GM.
HighlightsHighly flexible point-buy system can model any anime concept, free primer available, scalable power levels from slice-of-life to cosmicPlayer-only rolls keep the GM focused on adjudication and scene management. Descriptor, type, and focus choices support broad customization across multiple genres. One-use cyphers continually rotate situational abilities through play.
ConsiderationsPoint-buy character creation can overwhelm newcomers, balance depends heavily on GM oversight, anime-focused tone may not suit all groups, dense attribute list requires bookkeepingPlayers manage Pool spending for abilities and Effort, so pushing a roll competes with other resource uses. Abstract distances and level-based NPCs leave many tactical details to table rulings rather than map procedures. The broad toolkit asks the GM to select genre modules and character options before play.