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BESM vs Cypher System

Compare BESM and Cypher System side by side. See differences in complexity, dice, genre, cost, and more.

BESMCypher System
GenreUniversalUniversal
Play StyleCharacter Building, Cinematic, Heroic, Pulp Action, AnimeNarrative, Low-Prep, Exploration, Cinematic, Collaborative, Theater of the Mind, Roleplay-Heavy
Core MechanicTri-Stat System: three Stats (Body, Mind, Soul) plus point-buy Attributes, Defects, and Skills built from a Character Point budget. Roll 2d6 + relevant Stat or Combat Value vs. a Target Number. Edges and Obstacles add or remove dice. Eight power levels scale from Sub-Human to Godlike.GM sets difficulty 1–10, multiply by 3 for target number. Players spend Effort to reduce difficulty.
Dice2d6d20
ComplexityMediumLow
AccessibilityMediumMedium
CommunityMediumHigh
LicenseProprietary (Tri-Stat)Cypher System Open License
Cost$$$$
PublisherDyskami PublishingMonte Cook Games
Year20192019
Best ForGroups who want to play anime and manga-inspired adventures in any genre — from magical girls and mecha pilots to demon hunters and high school detectives.GMs who want minimal prep and players who enjoy spending resources to shape the story.
HighlightsHighly flexible point-buy system can model any anime concept, free primer available, decades of community support since 1997, scalable power levels from slice-of-life to cosmicVery easy GM prep, flexible character descriptors, XP for discovery
ConsiderationsPoint-buy character creation can overwhelm newcomers, balance depends heavily on GM oversight, anime-focused tone may not suit all groups, dense attribute list requires bookkeepingPlayers track most complexity, limited tactical combat, can feel same-y