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The Black Hack

Second Edition
A comprehensive, rules-light old-school fantasy RPG designed to be hacked and made your own
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fantasy
Rules-LightDungeon CrawlHackableBeginner-Friendly
Languages: English
Diced20 + d4–d12
System FamilyOSR
Cost$
LicenseThe Black Hack Open Game License
PublisherGold Piece Publications
Year2018
Complexity Very Low
Accessibility Very High
Community Medium

Core Mechanic

Players roll d20 under their attribute scores to succeed at actions. Advantage and Disadvantage (roll 2d20, pick best or worst) modify difficulty. Armour provides a pool of d6 Armour Dice that absorb damage. Consumable resources use a Usage Die chain (d20→d12→d10→d8→d6→d4→gone) — roll 1–2 to downgrade.

Best For

Groups wanting a fast, hackable OSR dungeon-crawling game with modern design sensibilities — roll under attributes, abstract distances, and usage dice that track resources without bookkeeping.

Highlights

Highly hackable — spawned an entire subgenre of 'X Hack' games, core rules fit in about 30 pages, Usage Die tracks resources without inventory math, armour-as-dice-pool adds a tactical layer, conversational writing style makes rules easy to learn

Considerations

Only 4 classes (Warrior, Thief, Cleric, Wizard) in the core, limited character customization beyond class and background, no setting included, light on GM guidance compared to larger games, may lack depth for long campaigns