TTRPG Wiki

Compare tabletop RPG systems to find your next game

Grizzled Adventurers vs The Black Hack

Compare Grizzled Adventurers and The Black Hack side by side. See differences in complexity, dice, genre, and more.

Grizzled AdventurersThe Black Hack
GenreFantasyFantasy
TagsDungeon Crawl, One-Shot Friendly, Rules-Light, Low-Prep, Beginner-Friendly, Character-Driven, Theater of the Mind, Ascending ACRules-Light, Dungeon Crawl, Hackable, Beginner-Friendly
Core MechanicOSR rules: roll d20 under ability score for checks, d20 + attack bonus vs. AC for combat. Shared character creation via pass-around worksheets builds backstory and party bonds. Fortune Points grant rerolls and cheat death. Three classes (Warrior, Rogue, Mage) with familiar saving throws and hit dice.Players roll d20 under their attribute scores to succeed at actions. Advantage and Disadvantage (roll 2d20, pick best or worst) modify difficulty. Armour provides a pool of d6 Armour Dice that absorb damage. Consumable resources use a Usage Die chain (d20→d12→d10→d8→d6→d4→gone): roll 1–2 to downgrade.
Diced20d20 + d4–d12
ComplexityLowVery Low
AvailabilityPaidFree core rules
Runnability4 of 5 book tools4 of 5 book tools
LicenseOGL 1.0aThe Black Hack Open Game License
Third-Party PublishingNot yet researchedNot yet researched
PublisherFlatland GamesGold Piece Publications
Year20222018
LanguagesEnglishEnglish
Best ForOne-shot dungeon crawls with experienced mid-level heroes: perfect for pickup games or nights when a player or two are missing.Groups wanting a fast, hackable OSR dungeon-crawling game with modern design sensibilities: roll under attributes, abstract distances, and usage dice that track resources without bookkeeping.
HighlightsShared character creation instantly builds party history and bonds, plays a full dungeon in one evening, OSR-compatible with existing modules and monsters, includes dungeon-building tools for the GM, handout-driven setup requires only dice and friendsHighly hackable: spawned an entire subgenre of 'X Hack' games, core rules fit in about 30 pages, Usage Die tracks resources without inventory math, armour-as-dice-pool adds a tactical layer, conversational writing style makes rules easy to learn
ConsiderationsFantasy dungeon crawl only: no overland or campaign play, very niche premise (old adventurers), three classes limit build varietyOnly 4 classes (Warrior, Thief, Cleric, Wizard) in the core, limited character customization beyond class and background, no setting included, light on GM guidance compared to larger games, may lack depth for long campaigns