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Tales from the Loop

Core Rules
Solve mysteries in an alternate 1980s where kids on bikes confront the weird science of The Loop
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scifimodern
NarrativeBeginner-FriendlyCharacter-DrivenMysteryRules-LightLicensed IP
Languages: English, Swedish, French, German, Italian, Spanish
Diced6 dice pool
System FamilyYear Zero Engine
Cost$$
LicenseYear Zero Engine OGL
PublisherFree League Publishing
Year2017
Complexity Low
Accessibility High
Community Medium

Core Mechanic

Roll a d6 dice pool (attribute + skill). Each 6 is a success. Push to reroll failures but take a Condition. Kids cannot die — instead they accumulate Conditions (Upset, Scared, Exhausted, Injured, Broken) and must roleplay recovery with anchors.

Best For

Groups wanting a rules-light, nostalgia-driven RPG about kids solving sci-fi mysteries in an alternate 1980s — Stranger Things meets E.T.

Highlights

Very simple rules, distinctive 1980s setting, Conditions system encourages roleplay over combat, accessible for new players and younger teens

Considerations

Trouble mechanic resolution can feel arbitrary, limited mechanical differentiation between kid characters, investigation pacing relies heavily on GM skill, sessions can stall without clear mystery structure