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Starfinder vs Tales from the Loop

Compare Starfinder and Tales from the Loop side by side. See differences in complexity, dice, genre, cost, and more.

StarfinderTales from the Loop
GenreScifiScifi, Modern
Play StyleTactical, Crunchy, Combat-Heavy, Character Building, Grid-Based, Heroic, Ascending AC, Space Opera, Ship-Based, ExplorationNarrative, Beginner-Friendly, Character-Driven, Mystery, Rules-Light, Licensed IP
Core Mechanicd20 + modifier vs. DC. Three-action economy per turn. Four degrees of success. Cross-compatible with Pathfinder 2e.Roll a d6 dice pool (attribute + skill). Each 6 is a success. Push to reroll failures but take a Condition. Kids cannot die — instead they accumulate Conditions (Upset, Scared, Exhausted, Injured, Broken) and must roleplay recovery with anchors.
Diced20d6 dice pool
ComplexityHighLow
AccessibilityVery HighHigh
CommunityHighMedium
LicenseORCYear Zero Engine OGL
CostFree (ORC)$$
PublisherPaizoFree League Publishing
Year20242017
Best ForSci-fi fans who want Pathfinder 2e's tactical depth with plasma rifles and starships. Great for PF2e veterans looking for cross-compatible space adventure.Groups wanting a rules-light, nostalgia-driven RPG about kids solving sci-fi mysteries in an alternate 1980s — Stranger Things meets E.T.
HighlightsFree rules on Archives of Nethys, deep tactical combat, cross-compatible with PF2e, distinct class identityVery simple rules, distinctive 1980s setting, Conditions system encourages roleplay over combat, accessible for new players and younger teens
ConsiderationsSteep learning curve, fewer classes and options than PF2e (still growing), tactical starship combat rules deferred to a future supplement with current rules being narrative onlyTrouble mechanic resolution can feel arbitrary, limited mechanical differentiation between kid characters, investigation pacing relies heavily on GM skill, sessions can stall without clear mystery structure