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Mothership vs Tales from the Loop

Compare Mothership and Tales from the Loop side by side. See differences in complexity, dice, genre, cost, and more.

MothershipTales from the Loop
GenreScifi, HorrorScifi, Modern
Play StyleRules-Light, Deadly, One-Shot Friendly, Survival, Atmospheric, Low-Prep, Cinematic, Fast-PacedNarrative, Beginner-Friendly, Character-Driven, Mystery, Rules-Light, Licensed IP
Core MechanicRoll d100 under stat/skill. Stress and panic mechanics escalate tension.Roll a d6 dice pool (attribute + skill). Each 6 is a success. Push to reroll failures but take a Condition. Kids cannot die: instead they accumulate Conditions (Upset, Scared, Exhausted, Injured, Broken) and must roleplay recovery with anchors.
Diced100d6 dice pool
ComplexityLowLow
AccessibilityHighMedium
RunnabilityHighHigh
License3rd Party LicenseYear Zero Engine OGL
Cost$$$
PublisherTuesday Knight GamesFree League Publishing
Year20222017
Best ForTerrifying sci-fi horror one-shots and short campaigns. Panic table creates unforgettable moments.Groups wanting a rules-light, nostalgia-driven RPG about kids solving sci-fi mysteries in an alternate 1980s: Stranger Things meets E.T.
HighlightsRules-light, well-regarded module library, panic system creates mechanical tensionVery simple rules, distinctive 1980s setting, Conditions system encourages roleplay over combat, accessible for new players and younger teens
ConsiderationsPanic table can cascade and end sessions abruptly, limited long-campaign support in core rules, stress mechanics can feel repetitive over extended playTrouble mechanic resolution can feel arbitrary, limited mechanical differentiation between kid characters, investigation pacing relies heavily on GM skill, sessions can stall without clear mystery structure