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Legend of the Elements

Core Rulebook
Elemental bending and wuxia martial arts action inspired by Avatar
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Best For

Groups who want to play Avatar: The Last Airbender-style supernatural martial arts stories with elemental bending, oaths, and chi.

Core Mechanic

Roll 2d6 + stat. On 10+ you succeed fully, on 7–9 you succeed with a cost or complication, on 6- the MC makes a move. Five stats (Natural, Hot, Solid, Keen, Fluid) map to elemental temperaments. Chi and Chakras fuel supernatural abilities; Oaths and Respect drive character relationships.

Dice2d6
System FamilyPbtA
PublisherThe Logbook Project
Year2016
ComplexityHow much there is to learn
Low

The core rolls 2d6 plus a stat for full, costed, or missed results. Built for elemental-martial-arts play, it leans on playbooks rather than crunch. A group learns it fast.

AvailabilityHow you get the rules
  • Free to tryNothing freeNo free rules or starter
  • Get it nowSold newIn print or as a legal PDF
RunnabilityWhat the book gives you to run it
  • ✓IndexFind any rule by page number
  • ✓GM guidanceA chapter on how to run the game
  • ✓Examples of playRules shown in action at the table
  • –Quick referenceNo cheat sheet or summary tables
  • –Cross-referencesRules rarely point to each other by page

3 of 5 book tools found in the core book

Highlights

Designed for Avatar-style elemental fantasy, wide playbook selection (15+ including sub-playbooks), Chi/Chakra economy adds depth beyond standard PbtA, accessible to new players

Considerations

Very niche: requires buy-in to the wuxia/elemental genre, tightly coupled to its specific tone, MC section is dense for first-time PbtA GMs

Rules license All Rights Reserved

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