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Legend of the Elements vs Monster of the Week

Compare Legend of the Elements and Monster of the Week side by side. See differences in complexity, dice, genre, and more.

Legend of the ElementsMonster of the Week
GenreFantasyHorror, Modern
TagsNarrative, Playbook-Driven, Beginner-Friendly, CinematicNarrative, Beginner-Friendly, Investigation, Playbook-Driven, Fiction-First, Character-Driven, Theater of the Mind
Core MechanicRoll 2d6 + stat. On 10+ you succeed fully, on 7–9 you succeed with a cost or complication, on 6- the MC makes a move. Five stats (Natural, Hot, Solid, Keen, Fluid) map to elemental temperaments. Chi and Chakras fuel supernatural abilities; Oaths and Respect drive character relationships.Roll 2d6 + stat. 10+ full success, 7–9 success with a cost, 6 or less the Keeper makes a move. Playbook moves trigger from fictional actions. Luck points turn failures into successes but never come back.
Dice2d62d6
ComplexityLowLow
AvailabilityPaidPaid
Runnability3 of 5 book tools5 of 5 book tools
LicenseAll Rights ReservedGeneric Games Third Party License
Third-Party PublishingNot yet researchedNot yet researched
PublisherThe Logbook ProjectEvil Hat Productions
Year20162023
LanguagesEnglishEnglish, French, Spanish
Best ForGroups who want to play Avatar: The Last Airbender-style supernatural martial arts stories with elemental bending, oaths, and chi.Groups who want episodic monster-hunting adventures inspired by Buffy, Supernatural, and The X-Files: investigating mysteries, confronting creatures, and dealing with hunter drama.
HighlightsDesigned for Avatar-style elemental fantasy, wide playbook selection (15+ including sub-playbooks), Chi/Chakra economy adds depth beyond standard PbtA, accessible to new playersVery easy to learn, mystery countdown gives the Keeper a clear prep framework, playbooks map directly to genre archetypes
ConsiderationsVery niche: requires buy-in to the wuxia/elemental genre, tightly coupled to its specific tone, MC section is dense for first-time PbtA GMsNo pre-written mysteries in the core book, limited mechanical depth for long campaigns, custom move design requires GM experience, monster creation guidelines are loose