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Action Movie World vs Legend of the Elements

Compare Action Movie World and Legend of the Elements side by side. See differences in complexity, dice, genre, and more.

Action Movie WorldLegend of the Elements
GenreModernFantasy
TagsPlaybook-Driven, Cinematic, Fiction-First, Short Sessions, Comedy, Martial Arts, Player-Only Rolls, Pulp ActionNarrative, Playbook-Driven, Beginner-Friendly, Cinematic
Core MechanicRoll 2d6 + stat. On a 10+ the move succeeds completely, on 7–9 it succeeds with a catch, on 6 or less it fails and the Director makes a move. Players choose an Actor Playbook (their star persona across all films) and a temporary Script Playbook (the genre of the current movie), gaining moves from both. Only players roll dice: the Director never rolls.Roll 2d6 + stat. On 10+ you succeed fully, on 7–9 you succeed with a cost or complication, on 6- the MC makes a move. Five stats (Natural, Hot, Solid, Keen, Fluid) map to elemental temperaments. Chi and Chakras fuel supernatural abilities; Oaths and Respect drive character relationships.
Dice2d62d6
ComplexityLowLow
AvailabilityPaidPaid
Runnability4 of 5 book tools3 of 5 book tools
LicensePowered by the ApocalypseAll Rights Reserved
Third-Party PublishingNot yet researchedNot yet researched
PublisherFlatland GamesThe Logbook Project
Year20152016
LanguagesEnglishEnglish
Best ForGroups who want short, high-energy sessions that celebrate the cheesy action movies of the 1970s through 1990s, playing actors whose careers span multiple genres of film.Groups who want to play Avatar: The Last Airbender-style supernatural martial arts stories with elemental bending, oaths, and chi.
HighlightsDual-layer playbook system: Actor Playbooks define a star's brand while Script Playbooks define the genre of each movie, so campaigns shift between kung fu, cop, barbarian, and other action subgenres. Lead actor mechanic grants one character plot immunity per movie, mirroring action film conventions. Star Power and experience track an actor's career across multiple films. Movies run in 2–4 sessions, making each one a self-contained arc within a longer campaign.Designed for Avatar-style elemental fantasy, wide playbook selection (15+ including sub-playbooks), Chi/Chakra economy adds depth beyond standard PbtA, accessible to new players
ConsiderationsMeta-narrative framing (playing actors playing characters) requires buy-in and may confuse groups expecting straightforward genre play. No free rules or quickstart available. Script Playbooks in the core book cover six subgenres: groups wanting genres outside those six must create custom scripts.Very niche: requires buy-in to the wuxia/elemental genre, tightly coupled to its specific tone, MC section is dense for first-time PbtA GMs