Fabula Ultima
Core Rulebook v1.1Best For
Groups who want to play a Final Fantasy-style adventure with dramatic boss fights, multiclass heroes, and collaborative worldbuilding: ENnies 2023 Best Game winner.
Core Mechanic
Roll two attribute dice (d6/d8/d10/d12) paired from different attributes, sum them vs. a difficulty number. 15 mix-and-match classes (Arcanist, Elementalist, Fury, Guardian, etc.) let players multiclass freely. Fabula Points let players add story details. Bonds between characters unlock powerful combo effects. Villains have their own Ultima Points to fuel dramatic abilities. Clocks track escalating threats.
Checks pair two different attribute dice and sum them against a difficulty. The depth is the modular class system, where fifteen mix-and-match classes build a character, with Bonds and Fabula Points feeding back into rolls. Conflict scenes and clocks give it more structure than its simple core suggests.
- Free to tryQuickstartA free starter you can actually play
- Get it nowSold newIn print or as a legal PDF
- ✓IndexFind any rule by page number
- ✓GM guidanceA chapter on how to run the game
- ✓Examples of playRules shown in action at the table
- ✓Quick referenceCheat sheet or summary tables
- ✓Cross-referencesRules point to each other by page
5 of 5 book tools found in the core book
Highlights
Flexible multiclass system with 15 classes, collaborative worldbuilding via Eight Pillars, Fabula Points give players narrative agency, boss fights emulate JRPG encounters, ENnies 2023 Best Game winner
Considerations
Collaborative worldbuilding via the Eight Pillars requires full group buy-in. Fabula Points can create pacing issues if spent unevenly. Villain design relies heavily on GM improvisation.
Rules license All Rights Reserved
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