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Fabula Ultima

Core Rulebook v1.1
A JRPG-inspired TTRPG of bonds, heroism, and collaborative worldbuilding
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Languages: Italian, English, Spanish

Best For

Groups who want to play a Final Fantasy-style adventure with dramatic boss fights, multiclass heroes, and collaborative worldbuilding: ENnies 2023 Best Game winner.

Core Mechanic

Roll two attribute dice (d6/d8/d10/d12) paired from different attributes, sum them vs. a difficulty number. 15 mix-and-match classes (Arcanist, Elementalist, Fury, Guardian, etc.) let players multiclass freely. Fabula Points let players add story details. Bonds between characters unlock powerful combo effects. Villains have their own Ultima Points to fuel dramatic abilities. Clocks track escalating threats.

Diced6–d12
System FamilyStandalone
PublisherNeed Games / Rooster Games
Year2023
ComplexityHow much there is to learn
Medium

Checks pair two different attribute dice and sum them against a difficulty. The depth is the modular class system, where fifteen mix-and-match classes build a character, with Bonds and Fabula Points feeding back into rolls. Conflict scenes and clocks give it more structure than its simple core suggests.

AvailabilityHow you get the rules
  • Free to tryQuickstartA free starter you can actually play
  • Get it nowSold newIn print or as a legal PDF
RunnabilityWhat the book gives you to run it
  • ✓IndexFind any rule by page number
  • ✓GM guidanceA chapter on how to run the game
  • ✓Examples of playRules shown in action at the table
  • ✓Quick referenceCheat sheet or summary tables
  • ✓Cross-referencesRules point to each other by page

5 of 5 book tools found in the core book

Highlights

Flexible multiclass system with 15 classes, collaborative worldbuilding via Eight Pillars, Fabula Points give players narrative agency, boss fights emulate JRPG encounters, ENnies 2023 Best Game winner

Considerations

Collaborative worldbuilding via the Eight Pillars requires full group buy-in. Fabula Points can create pacing issues if spent unevenly. Villain design relies heavily on GM improvisation.

Rules license All Rights Reserved

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