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Fabula Ultima vs Kids on Brooms

Compare Fabula Ultima and Kids on Brooms side by side. See differences in complexity, dice, genre, and more.

Fabula UltimaKids on Brooms
GenreFantasyFantasy
TagsJRPG, Narrative, Tactical, Beginner-Friendly, Character-Driven, Collaborative, Freeform MagicMagic School, Freeform Magic, Roll to Cast, Collaborative, Worldbuilding, Rules-Light, Low-Prep, Fear & Stress Mechanics, Beginner-Friendly, Family-Friendly
Core MechanicRoll two attribute dice (d6/d8/d10/d12) paired from different attributes, sum them vs. a difficulty number. 15 mix-and-match classes (Arcanist, Elementalist, Fury, Guardian, etc.) let players multiclass freely. Fabula Points let players add story details. Bonds between characters unlock powerful combo effects. Villains have their own Ultima Points to fuel dramatic abilities. Clocks track escalating threats.Each of six stats has a die from d4 to d20; roll the relevant die against a GM-set difficulty. A maximum die result that still misses triggers a Lucky Break reroll, adding the new result. Failed checks grant Adversity Tokens that players can later spend to raise rolls.
Diced6–d12d4–d20
ComplexityMediumLow
AvailabilityFree quickstartPaid
Runnability5 of 5 book tools3 of 5 book tools
LicenseAll Rights ReservedAll Rights Reserved
Third-Party PublishingNot yet researchedNo verified route found
Summary only, not legal advice. Check current terms before publishing.
PublisherNeed Games / Rooster GamesHunters Entertainment / Renegade Game Studios
Year20232020
LanguagesItalian, English, SpanishEnglish, Italian
Best ForGroups who want to play a Final Fantasy-style adventure with dramatic boss fights, multiclass heroes, and collaborative worldbuilding: ENnies 2023 Best Game winner.Groups that want to build a magical school together and tell adventures from its rumors and relationships. It suits tables that prefer a light check system and open-ended magic over tactical combat.
HighlightsFlexible multiclass system with 15 classes, collaborative worldbuilding via Eight Pillars, Fabula Points give players narrative agency, boss fights emulate JRPG encounters, ENnies 2023 Best Game winnerPlayers build their school together and seed its history with rumors that the GM can turn into adventures. Open-ended spells use the intended effect and scope to set a difficulty, letting students attempt magic without a fixed spell list. Relationship questions establish bonds among characters before play and give the GM personal story hooks.
ConsiderationsCollaborative worldbuilding via the Eight Pillars requires full group buy-in. Fabula Points can create pacing issues if spent unevenly. Villain design relies heavily on GM improvisation.The GM judges target numbers for ordinary checks using example anchors rather than a fixed formula. Spell difficulty depends on four effect categories, asking the GM to price each new magical attempt. Combat resolves through opposed checks and an injury chart without tactical positioning rules.