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D6 System

Second Edition
A multi-genre toolkit for action-adventure in any setting
universal
ToolkitModularCinematicHackableSkill-BasedCharacter Building
Languages: English
Diced6 dice pool
System FamilyD6 System
Cost$$
LicenseProprietary (licensed from West End Games)
PublisherGallant Knight Games
Year2024
Complexity Medium
Accessibility Low
Runnability High

Core Mechanic

Rate attributes and skills in numbers of six-sided dice, then roll that pool and total it against a difficulty number set by the GM. One die is the Wild Die: a 6 explodes and is rolled again, while a 1 can introduce a complication. Pips give +1 or +2 between full dice, and Character Points can be spent to add dice to a roll.

Best For

Groups who want one adaptable engine they can take across genres — cinematic action, fantasy, cyberpunk — with modular crunch they can dial up or down.

Highlights

Attributes and skills are rated in numbers of d6 that you pool, sum, and compare to a difficulty number, so improving a trait literally adds dice. One die in every pool is the Wild Die, which explodes on a 6 to push results higher and can trigger a complication on a 1. Genre Modules for fantasy, cyberpunk, superpowers, and more bolt onto the same core, so one engine spans many settings.

Considerations

Large dice pools mean rolling and summing many d6s per action, which slows resolution for highly skilled characters. The breadth of optional modules and rules variants means groups must decide which subsystems to use before play. Character creation allocates dice and pips across attributes and skills, requiring some up-front arithmetic.