D6 System vs Genesys
Compare D6 System and Genesys side by side. See differences in complexity, dice, genre, cost, and more.
| D6 System | Genesys | |
|---|---|---|
| Genre | Universal | Universal |
| Play Style | Toolkit, Modular, Cinematic, Hackable, Skill-Based, Character Building | Toolkit, Narrative, Career-Based, Social Combat, Modular, Hackable, Character Building |
| Core Mechanic | Rate attributes and skills in numbers of six-sided dice, then roll that pool and total it against a difficulty number set by the GM. One die is the Wild Die: a 6 explodes and is rolled again, while a 1 can introduce a complication. Pips give +1 or +2 between full dice, and Character Points can be spent to add dice to a roll. | Assemble a pool of custom narrative dice: positive dice (Boost, Ability, Proficiency) from character ability and skill, negative dice (Setback, Difficulty, Challenge) from task difficulty and circumstances. Roll all dice and cancel opposing symbols: Success vs. Failure determines if the task succeeds, Advantage vs. Threat determines beneficial or harmful side effects, and Triumph/Despair trigger powerful narrative outcomes. All three axes resolve independently, so a check can succeed with complications or fail with a silver lining. |
| Dice | d6 dice pool | Custom dice |
| Complexity | Medium | Medium |
| Accessibility | High | Medium |
| Runnability | High | Very High |
| License | Proprietary (licensed from West End Games) | Genesys Foundry (community content program) |
| Cost | $$ | $$ |
| Publisher | Gallant Knight Games | Fantasy Flight Games |
| Year | 2024 | 2017 |
| Best For | Groups who want one adaptable engine they can take across genres (cinematic action, fantasy, cyberpunk) with modular crunch they can dial up or down. | Groups who want a genre-flexible system where every dice roll generates narrative texture beyond pass/fail, and who enjoy interpreting results collaboratively at the table. |
| Highlights | Attributes and skills are rated in numbers of d6 that you pool, sum, and compare to a difficulty number, so improving a trait literally adds dice. One die in every pool is the Wild Die, which explodes on a 6 to push results higher and can trigger a complication on a 1. Genre Modules for fantasy, cyberpunk, superpowers, and more bolt onto the same core, so one engine spans many settings. | Every roll produces multiple axes of outcome, creating layered narrative results beyond binary success/failure. Full social encounter rules give non-combat interactions the same mechanical depth as combat. The GM Toolkit provides structured guidance for creating custom settings, species, talents, and gear. Six example settings (fantasy, steampunk, weird war, modern, sci-fi, space opera) included in the core book. |
| Considerations | Large dice pools mean rolling and summing many d6s per action, which slows resolution for highly skilled characters. The breadth of optional modules and rules variants means groups must decide which subsystems to use before play. Character creation allocates dice and pips across attributes and skills, requiring some up-front arithmetic. | Requires proprietary narrative dice or the Genesys Dice App: standard polyhedral dice cannot be used without conversion charts. Interpreting multiple symbol types on every roll can slow play for groups unfamiliar with the system. No free quickstart or SRD available. |