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Fate Core vs Genesys

Compare Fate Core and Genesys side by side. See differences in complexity, dice, genre, cost, and more.

Fate CoreGenesys
GenreUniversalUniversal
TagsNarrative, Fiction-First, Character-Driven, Collaborative, Tag-Based, Toolkit, Worldbuilding, Rules-Light, Social Combat, Strong GM SupportToolkit, Narrative, Career-Based, Social Combat, Modular, Hackable, Character Building
Core MechanicRoll four Fate dice and add a skill rating to compare with the opposition. Spend Fate points to invoke a relevant aspect for +2 or a reroll. Accept an aspect-based complication to gain a Fate point.Assemble a pool of custom narrative dice: positive dice (Boost, Ability, Proficiency) from character ability and skill, negative dice (Setback, Difficulty, Challenge) from task difficulty and circumstances. Roll all dice and cancel opposing symbols: Success vs. Failure determines if the task succeeds, Advantage vs. Threat determines beneficial or harmful side effects, and Triumph/Despair trigger powerful narrative outcomes. All three axes resolve independently, so a check can succeed with complications or fail with a silver lining.
Dice4dFCustom dice
ComplexityLowMedium
AccessibilityVery HighMedium
RunnabilityVery HighVery High
LicenseCC BY 3.0 (SRD)Genesys Foundry (community content program)
Third-Party PublishingCommercial publishing allowed — Open licenseNot yet researched
Summary only, not legal advice. Check current terms before publishing.
CostFree$$
PublisherEvil Hat ProductionsFantasy Flight Games
Year20132017
LanguagesEnglish, French, German, Spanish, Portuguese, ItalianEnglish
Best ForGroups who want to build their own setting and follow capable heroes through personal complications and dramatic conflicts.Groups who want a genre-flexible system where every dice roll generates narrative texture beyond pass/fail, and who enjoy interpreting results collaboratively at the table.
HighlightsCompels turn character weaknesses into story complications that earn Fate points. Creating advantages gives allies free aspect invocations to combine for decisive actions. Conceding a conflict preserves some control over defeat and earns Fate points for later scenes.Every roll produces multiple axes of outcome, creating layered narrative results beyond binary success/failure. Full social encounter rules give non-combat interactions the same mechanical depth as combat. The GM Toolkit provides structured guidance for creating custom settings, species, talents, and gear. Six example settings (fantasy, steampunk, weird war, modern, sci-fi, space opera) included in the core book.
ConsiderationsAspect use depends on agreement about which fictional details apply. Full character and setting creation can take an entire session. Magic and other extras require group decisions about permissions and costs.Requires proprietary narrative dice or the Genesys Dice App: standard polyhedral dice cannot be used without conversion charts. Interpreting multiple symbol types on every roll can slow play for groups unfamiliar with the system. No free quickstart or SRD available.