Cortex Prime vs D6 System
Compare Cortex Prime and D6 System side by side. See differences in complexity, dice, genre, cost, and more.
| Cortex Prime | D6 System | |
|---|---|---|
| Genre | Universal | Universal |
| Play Style | Narrative, Modular, Collaborative, Toolkit, Roleplay-Heavy, Character-Driven, Tag-Based | Toolkit, Modular, Cinematic, Hackable, Skill-Based, Character Building |
| Core Mechanic | Assemble a dice pool from trait sets (attributes, skills, relationships, etc.) rated d4–d12. Roll the pool, keep the two highest for your total vs. opposition, then choose an Effect Die from the remainder to determine magnitude. Plot Points let players add dice, activate abilities, or alter the narrative. Every mechanical element is a swappable mod. | Rate attributes and skills in numbers of six-sided dice, then roll that pool and total it against a difficulty number set by the GM. One die is the Wild Die: a 6 explodes and is rolled again, while a 1 can introduce a complication. Pips give +1 or +2 between full dice, and Character Points can be spent to add dice to a roll. |
| Dice | d4–d12 dice pool | d6 dice pool |
| Complexity | Medium | Medium |
| Accessibility | High | High |
| Runnability | Very High | High |
| License | Cortex Creator License | Proprietary (licensed from West End Games) |
| Cost | $$ | $$ |
| Publisher | Dire Wolf Digital | Gallant Knight Games |
| Year | 2020 | 2024 |
| Best For | GMs who want to build a custom system from modular parts: homebrew designers, genre-mixers, and groups tired of forcing their stories into a pre-built framework. | Groups who want one adaptable engine they can take across genres (cinematic action, fantasy, cyberpunk) with modular crunch they can dial up or down. |
| Highlights | Highly modular: 18+ mods for core rules alone, clear writing with worked examples, Plot Point economy creates dynamic give-and-take, powered well-known licensed games (Marvel Heroic, Firefly, Leverage) | Attributes and skills are rated in numbers of d6 that you pool, sum, and compare to a difficulty number, so improving a trait literally adds dice. One die in every pool is the Wild Die, which explodes on a 6 to push results higher and can trigger a complication on a 1. Genre Modules for fantasy, cyberpunk, superpowers, and more bolt onto the same core, so one engine spans many settings. |
| Considerations | Not playable out of the box: requires significant GM assembly, steep learning curve to understand which mods fit your game, every roll involves choosing which dice to keep plus an Effect Die which slows resolution | Large dice pools mean rolling and summing many d6s per action, which slows resolution for highly skilled characters. The breadth of optional modules and rules variants means groups must decide which subsystems to use before play. Character creation allocates dice and pips across attributes and skills, requiring some up-front arithmetic. |