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Cortex Prime vs Fate Core

Compare Cortex Prime and Fate Core side by side. See differences in complexity, dice, genre, and more.

Cortex PrimeFate Core
GenreUniversalUniversal
TagsNarrative, Modular, Collaborative, Toolkit, Roleplay-Heavy, Character-Driven, Tag-BasedNarrative, Fiction-First, Character-Driven, Collaborative, Tag-Based, Toolkit, Worldbuilding, Rules-Light, Social Combat, Strong GM Support
Core MechanicAssemble a dice pool from trait sets (attributes, skills, relationships, etc.) rated d4–d12. Roll the pool, keep the two highest for your total vs. opposition, then choose an Effect Die from the remainder to determine magnitude. Plot Points let players add dice, activate abilities, or alter the narrative. Every mechanical element is a swappable mod.Roll four Fate dice and add a skill rating to compare with the opposition. Spend Fate points to invoke a relevant aspect for +2 or a reroll. Accept an aspect-based complication to gain a Fate point.
Diced4–d12 dice pool4dF
ComplexityMediumLow
AvailabilityFree quickstartFree core rules
Runnability5 of 5 book tools5 of 5 book tools
LicenseCortex Creator LicenseCC BY 3.0 (SRD)
Third-Party PublishingNot yet researchedCommercial publishing allowed — Open license
Summary only, not legal advice. Check current terms before publishing.
PublisherDire Wolf DigitalEvil Hat Productions
Year20202013
LanguagesEnglishEnglish, French, German, Spanish, Portuguese, Italian
Best ForGMs who want to build a custom system from modular parts: homebrew designers, genre-mixers, and groups tired of forcing their stories into a pre-built framework.Groups who want to build their own setting and follow capable heroes through personal complications and dramatic conflicts.
HighlightsHighly modular: 18+ mods for core rules alone, clear writing with worked examples, Plot Point economy creates dynamic give-and-take, powered well-known licensed games (Marvel Heroic, Firefly, Leverage)Compels turn character weaknesses into story complications that earn Fate points. Creating advantages gives allies free aspect invocations to combine for decisive actions. Conceding a conflict preserves some control over defeat and earns Fate points for later scenes.
ConsiderationsThe game is not playable out of the box and requires significant GM assembly. There is a steep learning curve to understand which mods fit your game. Every roll involves choosing which dice to keep plus an Effect Die, which slows resolution.Aspect use depends on agreement about which fictional details apply. Full character and setting creation can take an entire session. Magic and other extras require group decisions about permissions and costs.