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Cortex Prime vs Fate Core

Compare Cortex Prime and Fate Core side by side. See differences in complexity, dice, genre, cost, and more.

Cortex PrimeFate Core
GenreUniversalUniversal
TagsNarrative, Modular, Collaborative, Toolkit, Roleplay-Heavy, Character-Driven, Tag-BasedNarrative, Rules-Light, Tag-Based, Freeform Magic, Social Combat, Improvisation, CC-Licensed Rules
Core MechanicAssemble a dice pool from trait sets (attributes, skills, relationships, etc.) rated d4–d12. Roll the pool, keep the two highest for your total vs. opposition, then choose an Effect Die from the remainder to determine magnitude. Plot Points let players add dice, activate abilities, or alter the narrative. Every mechanical element is a swappable mod.Roll 4 Fudge dice + skill vs. difficulty. Spend/earn Fate points to invoke aspects.
Diced4–d12 dice pool4dF (Fudge dice)
ComplexityMediumLow
AccessibilityHighVery High
RunnabilityVery HighVery High
LicenseCortex Creator LicenseCC BY 3.0
Third-Party PublishingNot yet researchedNot yet researched
Cost$$Free
PublisherDire Wolf DigitalEvil Hat Productions
Year20202013
LanguagesEnglishEnglish, French, German, Spanish, Portuguese
Best ForGMs who want to build a custom system from modular parts: homebrew designers, genre-mixers, and groups tired of forcing their stories into a pre-built framework.Narrative-focused groups who want to tell collaborative stories in any genre with minimal rules.
HighlightsHighly modular: 18+ mods for core rules alone, clear writing with worked examples, Plot Point economy creates dynamic give-and-take, powered well-known licensed games (Marvel Heroic, Firefly, Leverage)Genre-agnostic, encourages narrative play, free rules
ConsiderationsThe game is not playable out of the box and requires significant GM assembly. There is a steep learning curve to understand which mods fit your game. Every roll involves choosing which dice to keep plus an Effect Die, which slows resolution.The aspect economy demands constant creative input that can exhaust players. Character differentiation can blur with freeform aspects. The game requires system mastery from the GM to run smoothly.