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Cortex Prime vs GURPS

Compare Cortex Prime and GURPS side by side. See differences in complexity, dice, genre, cost, and more.

Cortex PrimeGURPS
GenreUniversalUniversal
Play StyleNarrative, Modular, Collaborative, Toolkit, Roleplay-Heavy, Character-Driven, Tag-BasedCrunchy, Simulation, Sandbox, Character Building, Tactical, Realistic, Grid-Based
Core MechanicAssemble a dice pool from trait sets (attributes, skills, relationships, etc.) rated d4–d12. Roll the pool, keep the two highest for your total vs. opposition, then choose an Effect Die from the remainder to determine magnitude. Plot Points let players add dice, activate abilities, or alter the narrative. Every mechanical element is a swappable mod.Roll 3d6 under target number. Advantage/disadvantage system via character traits.
Diced4–d12 dice pool3d6
ComplexityMediumVery High
AccessibilityLowHigh
CommunityMediumMedium
LicenseCortex Creator LicenseSJ Games Online Policy
Cost$$Free (Lite) / $$$
PublisherDire Wolf DigitalSteve Jackson Games
Year20202004
Best ForGMs who want to build a custom system from modular parts — homebrew designers, genre-mixers, and groups tired of forcing their stories into a pre-built framework.Groups who want a single system for every genre with granular simulation and deep customization.
HighlightsHighly modular — 18+ mods for core rules alone, clear writing with worked examples, Plot Point economy creates dynamic give-and-take, powered well-known licensed games (Marvel Heroic, Firefly, Leverage)Highly customizable point-buy system, simulation-focused, one system for any genre
ConsiderationsNot playable out of the box — requires significant GM assembly, steep learning curve to understand which mods fit your game, less community content than Fate or GURPS, restricted third-party publishing ecosystemCharacter creation requires significant point-budget planning, combat rules are granular with many modifiers to track, full system spans two 576-page core books plus supplements, GM prep is substantial for campaigns using multiple sourcebooks