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Aether Nexus

Core Rules v1.5
Fantasy mecha RPG — forge your knight, helm a towering Apparatus, and fight as one through a shattered world
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fantasy
MechaTacticalCombat-HeavyCollaborative
Languages: English
Diced20 + d4–d12
System FamilyStandalone
Cost$$
LicenseProprietary
PublisherAbsolute Tabletop
Year2025
Complexity Medium
Accessibility Medium
Community Very Low

Core Mechanic

Roll d20 under an aspect (Stone, Flux, Aether, or Hearth) to succeed on tests. Favor and hindrance work like advantage/disadvantage (roll 2d20, pick better or worse). Knights pilot Apparatus (mechs) with resource dice: Armor Die reduces damage, Damage Die deals it, and Nexus Die represents the bond with allies — rolling max on the Nexus Die triggers a powerful Nexus Surge but downgrades the die. Battles play out on a span-based battlefield with tactical positioning.

Best For

Groups who want a fantasy mecha experience — knight pilots bonded to towering Apparatus through a shared Nexus, battling Oghdra horrors across the floating Fragments of a shattered world called Eskhara.

Highlights

Fills a fantasy-mecha niche with detailed lore, 10 playable kin and 16 Apparatus frames offer character variety, Nexus Die creates risk-reward tension, span-based combat is tactical without requiring a grid, built on The Black Hack's proven core

Considerations

Tightly bound to the Eskhara setting — hard to use outside it, moderate complexity with many subsystems (conditions, augments, boons, arsenal points), requires investment to learn unique terminology, combat-focused sessions may overshadow exploration and social play