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Aether Nexus

Core Rules v1.5
Fantasy mecha RPG: forge your knight, helm a towering Apparatus, and fight as one through a shattered world
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Best For

Groups who want a fantasy mecha experience: knight pilots bonded to towering Apparatus through a shared Nexus, battling Oghdra horrors across the floating Fragments of a shattered world called Eskhara.

Core Mechanic

Roll d20 under an aspect (Stone, Flux, Aether, or Hearth) to succeed on tests. Favor and hindrance work like advantage/disadvantage (roll 2d20, pick better or worse). Knights pilot Apparatus (mechs) with resource dice: Armor Die reduces damage, Damage Die deals it, and Nexus Die represents the bond with allies: rolling max on the Nexus Die triggers a powerful Nexus Surge but downgrades the die. Battles play out on a span-based battlefield with tactical positioning.

Diced20 + d4–d12
System FamilyStandalone
PublisherAbsolute Tabletop
Year2025
ComplexityHow much there is to learn
Medium

Tests roll a d20 under one of four aspects, with favor and hindrance as advantage. The depth is the combat kit: resource dice, a Nexus Surge mechanic, and a deep set of augments and boons. Skyships and voyages add a travel layer.

AvailabilityHow you get the rules
  • Free to tryNothing freeNo free rules or starter
  • Get it nowSold newIn print or as a legal PDF
RunnabilityWhat the book gives you to run it
  • ✓IndexFind any rule by page number
  • ✓GM guidanceA chapter on how to run the game
  • ✓Examples of playRules shown in action at the table
  • ✓Quick referenceCheat sheet or summary tables
  • ✓Cross-referencesRules point to each other by page

5 of 5 book tools found in the core book

Highlights

Fills a fantasy-mecha niche with detailed lore, 10 playable kin and 16 Apparatus frames offer character variety, Nexus Die creates risk-reward tension, span-based combat is tactical without requiring a grid, built on The Black Hack's proven core

Considerations

Tightly bound to the Eskhara setting: hard to use outside it, moderate complexity with many subsystems (conditions, augments, boons, arsenal points), requires investment to learn unique terminology, combat-focused sessions may overshadow exploration and social play

Rules license Proprietary

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