TTRPG Wiki

Compare tabletop RPG systems to find your next game

13th Age

2nd Edition
d20 fantasy combat meets narrative storytelling, powered by the escalation die
View on DriveThruRPG →Affiliate link: we may earn a commission at no extra cost to you.
Languages: English, French, Italian

Best For

Groups who love d20 fantasy combat but want more narrative freedom, improvisational play, and story-driven character connections baked into the mechanics.

Core Mechanic

Roll d20 + modifier vs. defense. The escalation die (a d6 that increases each combat round, adding to player attacks) builds momentum. One Unique Things and Icon Relationships tie characters to the setting and drive story.

Diced20
System Familyd20 System
PublisherPelgrane Press
Year2025
ComplexityHow much there is to learn
Medium

The d20 combat core is familiar, but an escalation die rewards staying aggressive as a fight wears on. Story hooks like One Unique Thing and Icon Relationships tie characters to the world and feed skill checks. The real depth is class powers and feats, which vary widely from class to class.

AvailabilityHow you get the rules
  • Free to tryNothing freeNo free rules or starter
  • Get it nowSold newIn print or as a legal PDF
RunnabilityWhat the book gives you to run it
  • ✓IndexFind any rule by page number
  • ✓GM guidanceA chapter on how to run the game
  • ✓Examples of playRules shown in action at the table
  • ✓Quick referenceCheat sheet or summary tables
  • ✓Cross-referencesRules point to each other by page

5 of 5 book tools found in the core book

Highlights

The escalation die keeps combat moving. One Unique Things and Icon Relationships create narrative hooks. Streamlined monster design makes GM prep fast.

Considerations

Tightly coupled to its default setting through the Icon system, some classes have complex trigger systems

Rules license ORC License

Similar systems

Added