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13th Age

2nd Edition
d20 fantasy combat meets narrative storytelling, powered by the escalation die
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fantasy
TacticalCombat-HeavyGM-FriendlyHeroicAscending AC
Languages: English, French, Italian
Diced20
System Familyd20 System
Cost$$
LicenseORC License
PublisherPelgrane Press
Year2025
Complexity Medium
Accessibility High
Community Medium

Core Mechanic

Roll d20 + modifier vs. defense. The escalation die (a d6 that increases each combat round, adding to player attacks) builds momentum. One Unique Things and Icon Relationships tie characters to the setting and drive story.

Best For

Groups who love d20 fantasy combat but want more narrative freedom, improvisational play, and story-driven character connections baked into the mechanics.

Highlights

Escalation die keeps combat moving, One Unique Things and Icon Relationships create narrative hooks, streamlined monster design makes GM prep fast

Considerations

Tightly coupled to its default setting through the Icon system, some classes have complex trigger systems