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13th Age vs Blue Rose

Compare 13th Age and Blue Rose side by side. See differences in complexity, dice, genre, and more.

13th AgeBlue Rose
GenreFantasyFantasy
TagsTactical, Strong GM Support, Heroic, Ascending ACCharacter-Driven, Corruption, Tactical, Crunchy, Social Intrigue, Strong GM Support, High-Fantasy, Lore-Heavy, Heroic, Roleplay-Heavy
Core MechanicRoll d20 + modifier vs. defense. The escalation die (a d6 that increases each combat round, adding to player attacks) builds momentum. One Unique Things and Icon Relationships tie characters to the setting and drive story.Roll d20 and add the relevant ability, skill, or arcanum modifier against a Difficulty set by the Narrator. Attacks use the same procedure against Defense. Successful damage forces a Toughness save that moves the target along an injury track instead of reducing hit points.
Diced20d20
ComplexityMediumHigh
AvailabilityPaidPaid
Runnability5 of 5 book tools5 of 5 book tools
LicenseORC LicenseOpen Game License Version 1.0a
Third-Party PublishingNot yet researchedCommercial publishing allowed — Open Game License v1.0a
Summary only, not legal advice. Check current terms before publishing.
PublisherPelgrane PressGreen Ronin Publishing, LLC
Year20252005
LanguagesEnglish, French, ItalianEnglish, Italian
Best ForGroups who love d20 fantasy combat but want more narrative freedom, improvisational play, and story-driven character connections baked into the mechanics.Groups who want hopeful romantic fantasy campaigns where personal motivations, political intrigue, and heroic service matter alongside tactical conflict.
HighlightsThe escalation die keeps combat moving. One Unique Things and Icon Relationships create narrative hooks. Streamlined monster design makes GM prep fast.Acting on a Calling and either nature restores Conviction, turning personal motives into a renewable resource. Reputation and Influence give past deeds and changing attitudes mechanical weight in social scenes. Sorcery risks Corruption that erodes abilities and can culminate in madness or unlife, making forbidden magic a sustained consequence rather than a binary choice.
ConsiderationsTightly coupled to its default setting through the Icon system, some classes have complex trigger systemsCharacter creation combines a background and role with several layers of customization, requiring choices across multiple chapters. Combat tracks actions, modifiers, saving throws, and damage conditions instead of a single hit-point total. Sorcery's Corruption rules attach moral consequences to forbidden magic, so groups must engage with the setting's Light and Shadow framework.