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13th Age vs Starfinder

Compare 13th Age and Starfinder side by side. See differences in complexity, dice, genre, and more.

13th AgeStarfinder
GenreFantasySci-Fi
TagsTactical, Strong GM Support, Heroic, Ascending ACTactical, Crunchy, Character Building, Heroic, Ascending AC, Space Opera, Ship-Based, Exploration
Core MechanicRoll d20 + modifier vs. defense. The escalation die (a d6 that increases each combat round, adding to player attacks) builds momentum. One Unique Things and Icon Relationships tie characters to the setting and drive story.d20 + modifier vs. DC. Three-action economy per turn. Four degrees of success. Cross-compatible with Pathfinder 2e.
Diced20d20
ComplexityMediumHigh
AvailabilityPaidFree core rules
Runnability5 of 5 book tools5 of 5 book tools
LicenseORC LicenseORC
Third-Party PublishingNot yet researchedNot yet researched
PublisherPelgrane PressPaizo
Year20252024
LanguagesEnglish, French, ItalianEnglish, French, German, Italian, Spanish
Best ForGroups who love d20 fantasy combat but want more narrative freedom, improvisational play, and story-driven character connections baked into the mechanics.Sci-fi fans who want Pathfinder 2e's tactical depth with plasma rifles and starships. Great for PF2e veterans looking for cross-compatible space adventure.
HighlightsThe escalation die keeps combat moving. One Unique Things and Icon Relationships create narrative hooks. Streamlined monster design makes GM prep fast.Free rules on Archives of Nethys, deep tactical combat, cross-compatible with PF2e, distinct class identity
ConsiderationsTightly coupled to its default setting through the Icon system, some classes have complex trigger systemsSteep learning curve, fewer classes and options than PF2e (still growing), tactical starship combat rules deferred to a future supplement with current rules being narrative only